▶ 調査レポート

世界のアーケードゲーム&TVゲーム市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Arcade Gaming & TV Gaming Market 2021 by Company, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のアーケードゲーム&TVゲーム市場 2021:企業別、地域別、種類・用途別 / Global Arcade Gaming & TV Gaming Market 2021 by Company, Regions, Type and Application, Forecast to 2026 / GIR-2104Z01078資料のイメージです。• レポートコード:GIR-2104Z01078
• 出版社/出版日:GlobalInfoResearch / 2021年4月
※2025年版があります。お問い合わせください。

• レポート形態:英文、PDF、128ページ
• 納品方法:Eメール(納期:2~3日)
• 産業分類:機械・装置
• 販売価格(消費税別)
  Single User¥494,160 (USD3,480)▷ お問い合わせ
  Multi User¥741,240 (USD5,220)▷ お問い合わせ
  Corporate User¥988,320 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
当調査資料では、アーケードゲーム&TVゲームのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。アーケードゲーム&TVゲームの種類別市場規模(2D、3D)、用途別市場規模(競争、射撃、スポーツ、アクション、FTG、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・アーケードゲーム&TVゲームの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):CXC Simulations、Eleetus、BANDAI NAMCO、SEGA、D-BOX Technologies、Vesaro、Taito、Gold Standard Games、Rene Pierre、Microsoft、Nintendo、SONY、Amazon Fire TV、Nvidia Shield、Gamepop、Ouya、Gamestick、MadCatz Mojo、Tencent Holdings Limited、Square Enix、ATARI、NAMCO、CAPCOM、SNK
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:2D、3D
・用途別分析2016年-2026年:競争、射撃、スポーツ、アクション、FTG、その他
・アーケードゲーム&TVゲームの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・アーケードゲーム&TVゲームのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・アーケードゲーム&TVゲームのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・アーケードゲーム&TVゲームの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・アーケードゲーム&TVゲームの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Arcade Gaming & TV Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Arcade Gaming & TV Gaming size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global Arcade Gaming & TV Gaming market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Arcade Gaming & TV Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
2D
3D

Market segment by Application, can be divided into
Racing
Shooting
Sports
Action
FTG
Others

Market segment by players, this report covers
CXC Simulations
Eleetus
BANDAI NAMCO
SEGA
D-BOX Technologies
Vesaro
Taito
Gold Standard Games
Rene Pierre
Microsoft
Nintendo
SONY
Amazon Fire TV
Nvidia Shield
Gamepop
Ouya
Gamestick
MadCatz Mojo
Tencent Holdings Limited
Square Enix
ATARI
NAMCO
CAPCOM
SNK

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

レポート目次

1 Market Overview
1.1 Product Overview and Scope of Arcade Gaming & TV Gaming
1.2 Classification of Arcade Gaming & TV Gaming by Type
1.2.1 Overview: Global Arcade Gaming & TV Gaming Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Arcade Gaming & TV Gaming Revenue Market Share by Type in 2020
1.2.3 2D
1.2.4 3D
1.3 Global Arcade Gaming & TV Gaming Market by Application
1.3.1 Overview: Global Arcade Gaming & TV Gaming Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Racing
1.3.3 Shooting
1.3.4 Sports
1.3.5 Action
1.3.6 FTG
1.3.7 Others
1.4 Global Arcade Gaming & TV Gaming Market Size & Forecast
1.5 Global Arcade Gaming & TV Gaming Market Size and Forecast by Region
1.5.1 Global Arcade Gaming & TV Gaming Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Arcade Gaming & TV Gaming Market Size by Region, (2016-2021)
1.5.3 North America Arcade Gaming & TV Gaming Market Size and Prospect (2016-2026)
1.5.4 Europe Arcade Gaming & TV Gaming Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Arcade Gaming & TV Gaming Market Size and Prospect (2016-2026)
1.5.6 South America Arcade Gaming & TV Gaming Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Arcade Gaming & TV Gaming Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Arcade Gaming & TV Gaming Market Drivers
1.6.2 Arcade Gaming & TV Gaming Market Restraints
1.6.3 Arcade Gaming & TV Gaming Trends Analysis
2 Company Profiles
2.1 CXC Simulations
2.1.1 CXC Simulations Details
2.1.2 CXC Simulations Major Business
2.1.3 CXC Simulations Arcade Gaming & TV Gaming Product and Solutions
2.1.4 CXC Simulations Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 CXC Simulations Recent Developments and Future Plans
2.2 Eleetus
2.2.1 Eleetus Details
2.2.2 Eleetus Major Business
2.2.3 Eleetus Arcade Gaming & TV Gaming Product and Solutions
2.2.4 Eleetus Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Eleetus Recent Developments and Future Plans
2.3 BANDAI NAMCO
2.3.1 BANDAI NAMCO Details
2.3.2 BANDAI NAMCO Major Business
2.3.3 BANDAI NAMCO Arcade Gaming & TV Gaming Product and Solutions
2.3.4 BANDAI NAMCO Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 BANDAI NAMCO Recent Developments and Future Plans
2.4 SEGA
2.4.1 SEGA Details
2.4.2 SEGA Major Business
2.4.3 SEGA Arcade Gaming & TV Gaming Product and Solutions
2.4.4 SEGA Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 SEGA Recent Developments and Future Plans
2.5 D-BOX Technologies
2.5.1 D-BOX Technologies Details
2.5.2 D-BOX Technologies Major Business
2.5.3 D-BOX Technologies Arcade Gaming & TV Gaming Product and Solutions
2.5.4 D-BOX Technologies Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 D-BOX Technologies Recent Developments and Future Plans
2.6 Vesaro
2.6.1 Vesaro Details
2.6.2 Vesaro Major Business
2.6.3 Vesaro Arcade Gaming & TV Gaming Product and Solutions
2.6.4 Vesaro Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Vesaro Recent Developments and Future Plans
2.7 Taito
2.7.1 Taito Details
2.7.2 Taito Major Business
2.7.3 Taito Arcade Gaming & TV Gaming Product and Solutions
2.7.4 Taito Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Taito Recent Developments and Future Plans
2.8 Gold Standard Games
2.8.1 Gold Standard Games Details
2.8.2 Gold Standard Games Major Business
2.8.3 Gold Standard Games Arcade Gaming & TV Gaming Product and Solutions
2.8.4 Gold Standard Games Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Gold Standard Games Recent Developments and Future Plans
2.9 Rene Pierre
2.9.1 Rene Pierre Details
2.9.2 Rene Pierre Major Business
2.9.3 Rene Pierre Arcade Gaming & TV Gaming Product and Solutions
2.9.4 Rene Pierre Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Rene Pierre Recent Developments and Future Plans
2.10 Microsoft
2.10.1 Microsoft Details
2.10.2 Microsoft Major Business
2.10.3 Microsoft Arcade Gaming & TV Gaming Product and Solutions
2.10.4 Microsoft Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Microsoft Recent Developments and Future Plans
2.11 Nintendo
2.11.1 Nintendo Details
2.11.2 Nintendo Major Business
2.11.3 Nintendo Arcade Gaming & TV Gaming Product and Solutions
2.11.4 Nintendo Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Nintendo Recent Developments and Future Plans
2.12 SONY
2.12.1 SONY Details
2.12.2 SONY Major Business
2.12.3 SONY Arcade Gaming & TV Gaming Product and Solutions
2.12.4 SONY Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 SONY Recent Developments and Future Plans
2.13 Amazon Fire TV
2.13.1 Amazon Fire TV Details
2.13.2 Amazon Fire TV Major Business
2.13.3 Amazon Fire TV Arcade Gaming & TV Gaming Product and Solutions
2.13.4 Amazon Fire TV Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Amazon Fire TV Recent Developments and Future Plans
2.14 Nvidia Shield
2.14.1 Nvidia Shield Details
2.14.2 Nvidia Shield Major Business
2.14.3 Nvidia Shield Arcade Gaming & TV Gaming Product and Solutions
2.14.4 Nvidia Shield Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Nvidia Shield Recent Developments and Future Plans
2.15 Gamepop
2.15.1 Gamepop Details
2.15.2 Gamepop Major Business
2.15.3 Gamepop Arcade Gaming & TV Gaming Product and Solutions
2.15.4 Gamepop Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Gamepop Recent Developments and Future Plans
2.16 Ouya
2.16.1 Ouya Details
2.16.2 Ouya Major Business
2.16.3 Ouya Arcade Gaming & TV Gaming Product and Solutions
2.16.4 Ouya Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Ouya Recent Developments and Future Plans
2.17 Gamestick
2.17.1 Gamestick Details
2.17.2 Gamestick Major Business
2.17.3 Gamestick Arcade Gaming & TV Gaming Product and Solutions
2.17.4 Gamestick Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Gamestick Recent Developments and Future Plans
2.18 MadCatz Mojo
2.18.1 MadCatz Mojo Details
2.18.2 MadCatz Mojo Major Business
2.18.3 MadCatz Mojo Arcade Gaming & TV Gaming Product and Solutions
2.18.4 MadCatz Mojo Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 MadCatz Mojo Recent Developments and Future Plans
2.19 Tencent Holdings Limited
2.19.1 Tencent Holdings Limited Details
2.19.2 Tencent Holdings Limited Major Business
2.19.3 Tencent Holdings Limited Arcade Gaming & TV Gaming Product and Solutions
2.19.4 Tencent Holdings Limited Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.19.5 Tencent Holdings Limited Recent Developments and Future Plans
2.20 Square Enix
2.20.1 Square Enix Details
2.20.2 Square Enix Major Business
2.20.3 Square Enix Arcade Gaming & TV Gaming Product and Solutions
2.20.4 Square Enix Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.20.5 Square Enix Recent Developments and Future Plans
2.21 ATARI
2.21.1 ATARI Details
2.21.2 ATARI Major Business
2.21.3 ATARI Arcade Gaming & TV Gaming Product and Solutions
2.21.4 ATARI Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.21.5 ATARI Recent Developments and Future Plans
2.22 NAMCO
2.22.1 NAMCO Details
2.22.2 NAMCO Major Business
2.22.3 NAMCO Arcade Gaming & TV Gaming Product and Solutions
2.22.4 NAMCO Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.22.5 NAMCO Recent Developments and Future Plans
2.23 CAPCOM
2.23.1 CAPCOM Details
2.23.2 CAPCOM Major Business
2.23.3 CAPCOM Arcade Gaming & TV Gaming Product and Solutions
2.23.4 CAPCOM Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.23.5 CAPCOM Recent Developments and Future Plans
2.24 SNK
2.24.1 SNK Details
2.24.2 SNK Major Business
2.24.3 SNK Arcade Gaming & TV Gaming Product and Solutions
2.24.4 SNK Arcade Gaming & TV Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.24.5 SNK Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Arcade Gaming & TV Gaming Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 5 Arcade Gaming & TV Gaming Players Market Share
3.2.2 Top 10 Arcade Gaming & TV Gaming Players Market Share
3.2.3 Market Competition Trend
3.3 Arcade Gaming & TV Gaming Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Arcade Gaming & TV Gaming Revenue and Market Share by Type (2016-2021)
4.2 Global Arcade Gaming & TV Gaming Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Arcade Gaming & TV Gaming Revenue Market Share by Application (2016-2021)
5.2 Arcade Gaming & TV Gaming Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Arcade Gaming & TV Gaming Revenue by Type (2016-2026)
6.2 North America Arcade Gaming & TV Gaming Revenue by Application (2016-2026)
6.3 North America Arcade Gaming & TV Gaming Market Size by Country
6.3.1 North America Arcade Gaming & TV Gaming Revenue by Country (2016-2026)
6.3.2 United States Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
6.3.3 Canada Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
6.3.4 Mexico Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe Arcade Gaming & TV Gaming Revenue by Type (2016-2026)
7.2 Europe Arcade Gaming & TV Gaming Revenue by Application (2016-2026)
7.3 Europe Arcade Gaming & TV Gaming Market Size by Country
7.3.1 Europe Arcade Gaming & TV Gaming Revenue by Country (2016-2026)
7.3.2 Germany Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
7.3.3 France Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
7.3.5 Russia Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
7.3.6 Italy Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Arcade Gaming & TV Gaming Revenue by Type (2016-2026)
8.2 Asia-Pacific Arcade Gaming & TV Gaming Revenue by Application (2016-2026)
8.3 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region
8.3.1 Asia-Pacific Arcade Gaming & TV Gaming Revenue by Region (2016-2026)
8.3.2 China Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8.3.3 Japan Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8.3.4 South Korea Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8.3.5 India Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
8.3.7 Australia Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America Arcade Gaming & TV Gaming Revenue by Type (2016-2026)
9.2 South America Arcade Gaming & TV Gaming Revenue by Application (2016-2026)
9.3 South America Arcade Gaming & TV Gaming Market Size by Country
9.3.1 South America Arcade Gaming & TV Gaming Revenue by Country (2016-2026)
9.3.2 Brazil Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
9.3.3 Argentina Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Arcade Gaming & TV Gaming Revenue by Type (2016-2026)
10.2 Middle East & Africa Arcade Gaming & TV Gaming Revenue by Application (2016-2026)
10.3 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country
10.3.1 Middle East & Africa Arcade Gaming & TV Gaming Revenue by Country (2016-2026)
10.3.2 Turkey Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
10.3.4 UAE Arcade Gaming & TV Gaming Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

List of Tables
Table 1. Global Arcade Gaming & TV Gaming Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Arcade Gaming & TV Gaming Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Arcade Gaming & TV Gaming Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Arcade Gaming & TV Gaming Revenue (USD Million) by Region (2016-2021)
Table 5. Global Arcade Gaming & TV Gaming Revenue Market Share by Region (2021-2026)
Table 6. CXC Simulations Corporate Information, Head Office, and Major Competitors
Table 7. CXC Simulations Major Business
Table 8. CXC Simulations Arcade Gaming & TV Gaming Product and Solutions
Table 9. CXC Simulations Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Eleetus Corporate Information, Head Office, and Major Competitors
Table 11. Eleetus Major Business
Table 12. Eleetus Arcade Gaming & TV Gaming Product and Solutions
Table 13. Eleetus Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. BANDAI NAMCO Corporate Information, Head Office, and Major Competitors
Table 15. BANDAI NAMCO Major Business
Table 16. BANDAI NAMCO Arcade Gaming & TV Gaming Product and Solutions
Table 17. BANDAI NAMCO Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. SEGA Corporate Information, Head Office, and Major Competitors
Table 19. SEGA Major Business
Table 20. SEGA Arcade Gaming & TV Gaming Product and Solutions
Table 21. SEGA Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. D-BOX Technologies Corporate Information, Head Office, and Major Competitors
Table 23. D-BOX Technologies Major Business
Table 24. D-BOX Technologies Arcade Gaming & TV Gaming Product and Solutions
Table 25. D-BOX Technologies Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Vesaro Corporate Information, Head Office, and Major Competitors
Table 27. Vesaro Major Business
Table 28. Vesaro Arcade Gaming & TV Gaming Product and Solutions
Table 29. Vesaro Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Taito Corporate Information, Head Office, and Major Competitors
Table 31. Taito Major Business
Table 32. Taito Arcade Gaming & TV Gaming Product and Solutions
Table 33. Taito Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Gold Standard Games Corporate Information, Head Office, and Major Competitors
Table 35. Gold Standard Games Major Business
Table 36. Gold Standard Games Arcade Gaming & TV Gaming Product and Solutions
Table 37. Gold Standard Games Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Rene Pierre Corporate Information, Head Office, and Major Competitors
Table 39. Rene Pierre Major Business
Table 40. Rene Pierre Arcade Gaming & TV Gaming Product and Solutions
Table 41. Rene Pierre Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Microsoft Corporate Information, Head Office, and Major Competitors
Table 43. Microsoft Major Business
Table 44. Microsoft Arcade Gaming & TV Gaming Product and Solutions
Table 45. Microsoft Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Nintendo Corporate Information, Head Office, and Major Competitors
Table 47. Nintendo Major Business
Table 48. Nintendo Arcade Gaming & TV Gaming Product and Solutions
Table 49. Nintendo Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. SONY Corporate Information, Head Office, and Major Competitors
Table 51. SONY Major Business
Table 52. SONY Arcade Gaming & TV Gaming Product and Solutions
Table 53. SONY Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Amazon Fire TV Corporate Information, Head Office, and Major Competitors
Table 55. Amazon Fire TV Major Business
Table 56. Amazon Fire TV Arcade Gaming & TV Gaming Product and Solutions
Table 57. Amazon Fire TV Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Nvidia Shield Corporate Information, Head Office, and Major Competitors
Table 59. Nvidia Shield Major Business
Table 60. Nvidia Shield Arcade Gaming & TV Gaming Product and Solutions
Table 61. Nvidia Shield Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Gamepop Corporate Information, Head Office, and Major Competitors
Table 63. Gamepop Major Business
Table 64. Gamepop Arcade Gaming & TV Gaming Product and Solutions
Table 65. Gamepop Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Ouya Corporate Information, Head Office, and Major Competitors
Table 67. Ouya Major Business
Table 68. Ouya Arcade Gaming & TV Gaming Product and Solutions
Table 69. Ouya Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Gamestick Corporate Information, Head Office, and Major Competitors
Table 71. Gamestick Major Business
Table 72. Gamestick Arcade Gaming & TV Gaming Product and Solutions
Table 73. Gamestick Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. MadCatz Mojo Corporate Information, Head Office, and Major Competitors
Table 75. MadCatz Mojo Major Business
Table 76. MadCatz Mojo Arcade Gaming & TV Gaming Product and Solutions
Table 77. MadCatz Mojo Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Tencent Holdings Limited Corporate Information, Head Office, and Major Competitors
Table 79. Tencent Holdings Limited Major Business
Table 80. Tencent Holdings Limited Arcade Gaming & TV Gaming Product and Solutions
Table 81. Tencent Holdings Limited Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 82. Square Enix Corporate Information, Head Office, and Major Competitors
Table 83. Square Enix Major Business
Table 84. Square Enix Arcade Gaming & TV Gaming Product and Solutions
Table 85. Square Enix Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 86. ATARI Corporate Information, Head Office, and Major Competitors
Table 87. ATARI Major Business
Table 88. ATARI Arcade Gaming & TV Gaming Product and Solutions
Table 89. ATARI Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 90. NAMCO Corporate Information, Head Office, and Major Competitors
Table 91. NAMCO Major Business
Table 92. NAMCO Arcade Gaming & TV Gaming Product and Solutions
Table 93. NAMCO Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 94. CAPCOM Corporate Information, Head Office, and Major Competitors
Table 95. CAPCOM Major Business
Table 96. CAPCOM Arcade Gaming & TV Gaming Product and Solutions
Table 97. CAPCOM Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 98. SNK Corporate Information, Head Office, and Major Competitors
Table 99. SNK Major Business
Table 100. SNK Arcade Gaming & TV Gaming Product and Solutions
Table 101. SNK Arcade Gaming & TV Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 102. Global Arcade Gaming & TV Gaming Revenue (USD Million) by Players (2019-2021)
Table 103. Global Arcade Gaming & TV Gaming Revenue Share by Players (2019-2021)
Table 104. Breakdown of Arcade Gaming & TV Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 105. Arcade Gaming & TV Gaming Players Head Office, Products and Services Provided
Table 106. Arcade Gaming & TV Gaming Mergers & Acquisitions in the Past Five Years
Table 107. Arcade Gaming & TV Gaming New Entrants and Expansion Plans
Table 108. Global Arcade Gaming & TV Gaming Revenue (USD Million) by Type (2016-2021)
Table 109. Global Arcade Gaming & TV Gaming Revenue Share by Type (2016-2021)
Table 110. Global Arcade Gaming & TV Gaming Revenue Forecast by Type (2021-2026)
Table 111. Global Arcade Gaming & TV Gaming Revenue by Application (2016-2021)
Table 112. Global Arcade Gaming & TV Gaming Revenue Forecast by Application (2021-2026)
Table 113. North America Arcade Gaming & TV Gaming Revenue by Type (2016-2021) & (USD Million)
Table 114. North America Arcade Gaming & TV Gaming Revenue by Type (2021-2026) & (USD Million)
Table 115. North America Arcade Gaming & TV Gaming Revenue by Application (2016-2021) & (USD Million)
Table 116. North America Arcade Gaming & TV Gaming Revenue by Application (2021-2026) & (USD Million)
Table 117. North America Arcade Gaming & TV Gaming Revenue by Country (2016-2021) & (USD Million)
Table 118. North America Arcade Gaming & TV Gaming Revenue by Country (2021-2026) & (USD Million)
Table 119. Europe Arcade Gaming & TV Gaming Revenue by Type (2016-2021) & (USD Million)
Table 120. Europe Arcade Gaming & TV Gaming Revenue by Type (2021-2026) & (USD Million)
Table 121. Europe Arcade Gaming & TV Gaming Revenue by Application (2016-2021) & (USD Million)
Table 122. Europe Arcade Gaming & TV Gaming Revenue by Application (2021-2026) & (USD Million)
Table 123. Europe Arcade Gaming & TV Gaming Revenue by Country (2016-2021) & (USD Million)
Table 124. Europe Arcade Gaming & TV Gaming Revenue by Country (2021-2026) & (USD Million)
Table 125. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Type (2016-2021) & (USD Million)
Table 126. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Type (2021-2026) & (USD Million)
Table 127. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Application (2016-2021) & (USD Million)
Table 128. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Application (2021-2026) & (USD Million)
Table 129. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Region (2016-2021) & (USD Million)
Table 130. Asia-Pacific Arcade Gaming & TV Gaming Revenue by Region (2021-2026) & (USD Million)
Table 131. South America Arcade Gaming & TV Gaming Revenue by Type (2016-2021) & (USD Million)
Table 132. South America Arcade Gaming & TV Gaming Revenue by Type (2021-2026) & (USD Million)
Table 133. South America Arcade Gaming & TV Gaming Revenue by Application (2016-2021) & (USD Million)
Table 134. South America Arcade Gaming & TV Gaming Revenue by Application (2021-2026) & (USD Million)
Table 135. South America Arcade Gaming & TV Gaming Revenue by Country (2016-2021) & (USD Million)
Table 136. South America Arcade Gaming & TV Gaming Revenue by Country (2021-2026) & (USD Million)
Table 137. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Type (2016-2021) & (USD Million)
Table 138. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Type (2021-2026) & (USD Million)
Table 139. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Application (2016-2021) & (USD Million)
Table 140. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Application (2021-2026) & (USD Million)
Table 141. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Country (2016-2021) & (USD Million)
Table 142. Middle East & Africa Arcade Gaming & TV Gaming Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Arcade Gaming & TV Gaming Picture
Figure 2. Global Arcade Gaming & TV Gaming Revenue Market Share by Type in 2020
Figure 3. 2D
Figure 4. 3D
Figure 5. Arcade Gaming & TV Gaming Revenue Market Share by Application in 2020
Figure 6. Racing Picture
Figure 7. Shooting Picture
Figure 8. Sports Picture
Figure 9. Action Picture
Figure 10. FTG Picture
Figure 11. Others Picture
Figure 12. Global Arcade Gaming & TV Gaming Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 13. Global Arcade Gaming & TV Gaming Revenue and Forecast (2016-2026) & (USD Million)
Figure 14. Global Arcade Gaming & TV Gaming Revenue Market Share by Region (2016-2026)
Figure 15. Global Arcade Gaming & TV Gaming Revenue Market Share by Region in 2020
Figure 16. North America Arcade Gaming & TV Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Europe Arcade Gaming & TV Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Asia-Pacific Arcade Gaming & TV Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. South America Arcade Gaming & TV Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Arcade Gaming & TV Gaming Market Drivers
Figure 21. Arcade Gaming & TV Gaming Market Restraints
Figure 22. Arcade Gaming & TV Gaming Market Trends
Figure 23. CXC Simulations Recent Developments and Future Plans
Figure 24. Eleetus Recent Developments and Future Plans
Figure 25. BANDAI NAMCO Recent Developments and Future Plans
Figure 26. SEGA Recent Developments and Future Plans
Figure 27. D-BOX Technologies Recent Developments and Future Plans
Figure 28. Vesaro Recent Developments and Future Plans
Figure 29. Taito Recent Developments and Future Plans
Figure 30. Gold Standard Games Recent Developments and Future Plans
Figure 31. Rene Pierre Recent Developments and Future Plans
Figure 32. Microsoft Recent Developments and Future Plans
Figure 33. Nintendo Recent Developments and Future Plans
Figure 34. SONY Recent Developments and Future Plans
Figure 35. Amazon Fire TV Recent Developments and Future Plans
Figure 36. Nvidia Shield Recent Developments and Future Plans
Figure 37. Gamepop Recent Developments and Future Plans
Figure 38. Ouya Recent Developments and Future Plans
Figure 39. Gamestick Recent Developments and Future Plans
Figure 40. MadCatz Mojo Recent Developments and Future Plans
Figure 41. Tencent Holdings Limited Recent Developments and Future Plans
Figure 42. Square Enix Recent Developments and Future Plans
Figure 43. ATARI Recent Developments and Future Plans
Figure 44. NAMCO Recent Developments and Future Plans
Figure 45. CAPCOM Recent Developments and Future Plans
Figure 46. CAPCOM Recent Developments and Future Plans
Figure 47. SNK Recent Developments and Future Plans
Figure 48. Global Arcade Gaming & TV Gaming Revenue Share by Players in 2020
Figure 49. Arcade Gaming & TV Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 50. Global Top 3 Players Arcade Gaming & TV Gaming Revenue Market Share in 2020
Figure 51. Global Top 10 Players Arcade Gaming & TV Gaming Revenue Market Share in 2020
Figure 52. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 53. Global Arcade Gaming & TV Gaming Revenue Share by Type in 2020
Figure 54. Global Arcade Gaming & TV Gaming Market Share Forecast by Type (2021-2026)
Figure 55. Global Arcade Gaming & TV Gaming Revenue Share by Application in 2020
Figure 56. Global Arcade Gaming & TV Gaming Market Share Forecast by Application (2021-2026)
Figure 57. North America Arcade Gaming & TV Gaming Sales Market Share by Type (2016-2026)
Figure 58. North America Arcade Gaming & TV Gaming Sales Market Share by Application (2016-2026)
Figure 59. North America Arcade Gaming & TV Gaming Revenue Market Share by Country (2016-2026)
Figure 60. United States Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Canada Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Mexico Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Europe Arcade Gaming & TV Gaming Sales Market Share by Type (2016-2026)
Figure 64. Europe Arcade Gaming & TV Gaming Sales Market Share by Application (2016-2026)
Figure 65. Europe Arcade Gaming & TV Gaming Revenue Market Share by Country (2016-2026)
Figure 66. Germany Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. France Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. United Kingdom Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Russia Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Italy Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Asia-Pacific Arcade Gaming & TV Gaming Sales Market Share by Type (2016-2026)
Figure 72. Asia-Pacific Arcade Gaming & TV Gaming Sales Market Share by Application (2016-2026)
Figure 73. Asia-Pacific Arcade Gaming & TV Gaming Revenue Market Share by Region (2016-2026)
Figure 74. China Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Japan Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. South Korea Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. India Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Southeast Asia Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Australia Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. South America Arcade Gaming & TV Gaming Sales Market Share by Type (2016-2026)
Figure 81. South America Arcade Gaming & TV Gaming Sales Market Share by Application (2016-2026)
Figure 82. South America Arcade Gaming & TV Gaming Revenue Market Share by Country (2016-2026)
Figure 83. Brazil Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Argentina Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 85. Middle East and Africa Arcade Gaming & TV Gaming Sales Market Share by Type (2016-2026)
Figure 86. Middle East and Africa Arcade Gaming & TV Gaming Sales Market Share by Application (2016-2026)
Figure 87. Middle East and Africa Arcade Gaming & TV Gaming Revenue Market Share by Country (2016-2026)
Figure 88. Turkey Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 89. Saudi Arabia Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 90. UAE Arcade Gaming & TV Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 91. Methodology
Figure 92. Research Process and Data Source