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レポート概要
QYResearch社発行の本調査資料では、アーケードゲーム・TVゲームのグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(2D、3D)、用途別市場規模(レーシング、射撃、スポーツ、アクション、FTG、その他)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。 ・市場概要 ・アーケードゲーム・TVゲームの市場動向 ・企業の競争状況、市場シェア ・アーケードゲーム・TVゲームの種類別市場規模(2D、3D) ・アーケードゲーム・TVゲームの用途別市場規模(レーシング、射撃、スポーツ、アクション、FTG、その他) ・アーケードゲーム・TVゲームの北米市場規模2016-2027(アメリカ、カナダ) ・アーケードゲーム・TVゲームのヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等) ・アーケードゲーム・TVゲームのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等) ・アーケードゲーム・TVゲームの中南米市場規模2016-2027(メキシコ、ブラジル) ・アーケードゲーム・TVゲームの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等) ・主要企業情報(CXC Simulations、Eleetus、BANDAI NAMCO、SEGA、D-BOX Technologies、Vesaro、Taito、Gold Standard Games、Rene Pierre、Microsoft、Nintendo、SONY、Amazon Fire TV、Nvidia Shield、Gamepop、Ouya、Gamestick、MadCatz Mojo、Tencent Holdings Limited、Square Enix、ATARI、NAMCO、CAPCOM、SNK) ・結論 |
Market Analysis and Insights: Global Arcade Gaming & TV Gaming Market
The global Arcade Gaming & TV Gaming market size is projected to reach US$ XX million by 2026, from US$ XX million in 2019, at a CAGR of XX% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Arcade Gaming & TV Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Arcade Gaming & TV Gaming market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Arcade Gaming & TV Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Arcade Gaming & TV Gaming market.
Global Arcade Gaming & TV Gaming Scope and Market Size
Arcade Gaming & TV Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Arcade Gaming & TV Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Segment by Type
2D
3D
Segment by Application
Racing
Shooting
Sports
Action
FTG
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
CXC Simulations
Eleetus
BANDAI NAMCO
SEGA
D-BOX Technologies
Vesaro
Taito
Gold Standard Games
Rene Pierre
SEGA
D-BOX Technologies
SONY
Amazon Fire TV
Nvidia Shield
Gamepop
Ouya
Gamestick
MadCatz Mojo
Tencent Holdings Limited
Square Enix
ATARI
NAMCO
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Arcade Gaming & TV Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 2D
1.2.3 3D
1.3 Market by Application
1.3.1 Global Arcade Gaming & TV Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Racing
1.3.3 Shooting
1.3.4 Sports
1.3.5 Action
1.3.6 FTG
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Arcade Gaming & TV Gaming Market Perspective (2016-2027)
2.2 Arcade Gaming & TV Gaming Growth Trends by Regions
2.2.1 Arcade Gaming & TV Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Arcade Gaming & TV Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Arcade Gaming & TV Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Arcade Gaming & TV Gaming Industry Dynamic
2.3.1 Arcade Gaming & TV Gaming Market Trends
2.3.2 Arcade Gaming & TV Gaming Market Drivers
2.3.3 Arcade Gaming & TV Gaming Market Challenges
2.3.4 Arcade Gaming & TV Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Arcade Gaming & TV Gaming Players by Revenue
3.1.1 Global Top Arcade Gaming & TV Gaming Players by Revenue (2016-2021)
3.1.2 Global Arcade Gaming & TV Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Arcade Gaming & TV Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Arcade Gaming & TV Gaming Revenue
3.4 Global Arcade Gaming & TV Gaming Market Concentration Ratio
3.4.1 Global Arcade Gaming & TV Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Arcade Gaming & TV Gaming Revenue in 2020
3.5 Arcade Gaming & TV Gaming Key Players Head office and Area Served
3.6 Key Players Arcade Gaming & TV Gaming Product Solution and Service
3.7 Date of Enter into Arcade Gaming & TV Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Arcade Gaming & TV Gaming Breakdown Data by Type
4.1 Global Arcade Gaming & TV Gaming Historic Market Size by Type (2016-2021)
4.2 Global Arcade Gaming & TV Gaming Forecasted Market Size by Type (2022-2027)
5 Arcade Gaming & TV Gaming Breakdown Data by Application
5.1 Global Arcade Gaming & TV Gaming Historic Market Size by Application (2016-2021)
5.2 Global Arcade Gaming & TV Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Arcade Gaming & TV Gaming Market Size (2016-2027)
6.2 North America Arcade Gaming & TV Gaming Market Size by Type
6.2.1 North America Arcade Gaming & TV Gaming Market Size by Type (2016-2021)
6.2.2 North America Arcade Gaming & TV Gaming Market Size by Type (2022-2027)
6.2.3 North America Arcade Gaming & TV Gaming Market Size by Type (2016-2027)
6.3 North America Arcade Gaming & TV Gaming Market Size by Application
6.3.1 North America Arcade Gaming & TV Gaming Market Size by Application (2016-2021)
6.3.2 North America Arcade Gaming & TV Gaming Market Size by Application (2022-2027)
6.3.3 North America Arcade Gaming & TV Gaming Market Size by Application (2016-2027)
6.4 North America Arcade Gaming & TV Gaming Market Size by Country
6.4.1 North America Arcade Gaming & TV Gaming Market Size by Country (2016-2021)
6.4.2 North America Arcade Gaming & TV Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.3 Canada
7 Europe
7.1 Europe Arcade Gaming & TV Gaming Market Size (2016-2027)
7.2 Europe Arcade Gaming & TV Gaming Market Size by Type
7.2.1 Europe Arcade Gaming & TV Gaming Market Size by Type (2016-2021)
7.2.2 Europe Arcade Gaming & TV Gaming Market Size by Type (2022-2027)
7.2.3 Europe Arcade Gaming & TV Gaming Market Size by Type (2016-2027)
7.3 Europe Arcade Gaming & TV Gaming Market Size by Application
7.3.1 Europe Arcade Gaming & TV Gaming Market Size by Application (2016-2021)
7.3.2 Europe Arcade Gaming & TV Gaming Market Size by Application (2022-2027)
7.3.3 Europe Arcade Gaming & TV Gaming Market Size by Application (2016-2027)
7.4 Europe Arcade Gaming & TV Gaming Market Size by Country
7.4.1 Europe Arcade Gaming & TV Gaming Market Size by Country (2016-2021)
7.4.2 Europe Arcade Gaming & TV Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Arcade Gaming & TV Gaming Market Size (2016-2027)
8.2 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type
8.2.1 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application
8.3.1 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region
8.4.1 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Arcade Gaming & TV Gaming Market Size (2016-2027)
9.2 Latin America Arcade Gaming & TV Gaming Market Size by Type
9.2.1 Latin America Arcade Gaming & TV Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Arcade Gaming & TV Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Arcade Gaming & TV Gaming Market Size by Type (2016-2027)
9.3 Latin America Arcade Gaming & TV Gaming Market Size by Application
9.3.1 Latin America Arcade Gaming & TV Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Arcade Gaming & TV Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Arcade Gaming & TV Gaming Market Size by Application (2016-2027)
9.4 Latin America Arcade Gaming & TV Gaming Market Size by Country
9.4.1 Latin America Arcade Gaming & TV Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Arcade Gaming & TV Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Arcade Gaming & TV Gaming Market Size (2016-2027)
10.2 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type
10.2.1 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application
10.3.1 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country
10.4.1 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 CXC Simulations
11.1.1 CXC Simulations Company Details
11.1.2 CXC Simulations Business Overview
11.1.3 CXC Simulations Arcade Gaming & TV Gaming Introduction
11.1.4 CXC Simulations Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.1.5 CXC Simulations Recent Development
11.2 Eleetus
11.2.1 Eleetus Company Details
11.2.2 Eleetus Business Overview
11.2.3 Eleetus Arcade Gaming & TV Gaming Introduction
11.2.4 Eleetus Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.2.5 Eleetus Recent Development
11.3 BANDAI NAMCO
11.3.1 BANDAI NAMCO Company Details
11.3.2 BANDAI NAMCO Business Overview
11.3.3 BANDAI NAMCO Arcade Gaming & TV Gaming Introduction
11.3.4 BANDAI NAMCO Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.3.5 BANDAI NAMCO Recent Development
11.4 SEGA
11.4.1 SEGA Company Details
11.4.2 SEGA Business Overview
11.4.3 SEGA Arcade Gaming & TV Gaming Introduction
11.4.4 SEGA Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.4.5 SEGA Recent Development
11.5 D-BOX Technologies
11.5.1 D-BOX Technologies Company Details
11.5.2 D-BOX Technologies Business Overview
11.5.3 D-BOX Technologies Arcade Gaming & TV Gaming Introduction
11.5.4 D-BOX Technologies Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.5.5 D-BOX Technologies Recent Development
11.6 Vesaro
11.6.1 Vesaro Company Details
11.6.2 Vesaro Business Overview
11.6.3 Vesaro Arcade Gaming & TV Gaming Introduction
11.6.4 Vesaro Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.6.5 Vesaro Recent Development
11.7 Taito
11.7.1 Taito Company Details
11.7.2 Taito Business Overview
11.7.3 Taito Arcade Gaming & TV Gaming Introduction
11.7.4 Taito Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.7.5 Taito Recent Development
11.8 Gold Standard Games
11.8.1 Gold Standard Games Company Details
11.8.2 Gold Standard Games Business Overview
11.8.3 Gold Standard Games Arcade Gaming & TV Gaming Introduction
11.8.4 Gold Standard Games Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.8.5 Gold Standard Games Recent Development
11.9 Rene Pierre
11.9.1 Rene Pierre Company Details
11.9.2 Rene Pierre Business Overview
11.9.3 Rene Pierre Arcade Gaming & TV Gaming Introduction
11.9.4 Rene Pierre Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.9.5 Rene Pierre Recent Development
11.10 Microsoft
11.10.1 Microsoft Company Details
11.10.2 Microsoft Business Overview
11.10.3 Microsoft Arcade Gaming & TV Gaming Introduction
11.10.4 Microsoft Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.10.5 Microsoft Recent Development
11.11 Nintendo
11.11.1 Nintendo Company Details
11.11.2 Nintendo Business Overview
11.11.3 Nintendo Arcade Gaming & TV Gaming Introduction
11.11.4 Nintendo Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.11.5 Nintendo Recent Development
11.12 SONY
11.12.1 SONY Company Details
11.12.2 SONY Business Overview
11.12.3 SONY Arcade Gaming & TV Gaming Introduction
11.12.4 SONY Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.12.5 SONY Recent Development
11.13 Amazon Fire TV
11.13.1 Amazon Fire TV Company Details
11.13.2 Amazon Fire TV Business Overview
11.13.3 Amazon Fire TV Arcade Gaming & TV Gaming Introduction
11.13.4 Amazon Fire TV Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.13.5 Amazon Fire TV Recent Development
11.14 Nvidia Shield
11.14.1 Nvidia Shield Company Details
11.14.2 Nvidia Shield Business Overview
11.14.3 Nvidia Shield Arcade Gaming & TV Gaming Introduction
11.14.4 Nvidia Shield Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.14.5 Nvidia Shield Recent Development
11.15 Gamepop
11.15.1 Gamepop Company Details
11.15.2 Gamepop Business Overview
11.15.3 Gamepop Arcade Gaming & TV Gaming Introduction
11.15.4 Gamepop Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.15.5 Gamepop Recent Development
11.16 Ouya
11.16.1 Ouya Company Details
11.16.2 Ouya Business Overview
11.16.3 Ouya Arcade Gaming & TV Gaming Introduction
11.16.4 Ouya Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.16.5 Ouya Recent Development
11.17 Gamestick
11.17.1 Gamestick Company Details
11.17.2 Gamestick Business Overview
11.17.3 Gamestick Arcade Gaming & TV Gaming Introduction
11.17.4 Gamestick Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.17.5 Gamestick Recent Development
11.18 MadCatz Mojo
11.18.1 MadCatz Mojo Company Details
11.18.2 MadCatz Mojo Business Overview
11.18.3 MadCatz Mojo Arcade Gaming & TV Gaming Introduction
11.18.4 MadCatz Mojo Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.18.5 MadCatz Mojo Recent Development
11.18 Tencent Holdings Limited
.1 Tencent Holdings Limited Company Details
.2 Tencent Holdings Limited Business Overview
.3 Tencent Holdings Limited Arcade Gaming & TV Gaming Introduction
.4 Tencent Holdings Limited Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
.5 Tencent Holdings Limited Recent Development
11.20 Square Enix
11.20.1 Square Enix Company Details
11.20.2 Square Enix Business Overview
11.20.3 Square Enix Arcade Gaming & TV Gaming Introduction
11.20.4 Square Enix Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.20.5 Square Enix Recent Development
11.21 ATARI
11.21.1 ATARI Company Details
11.21.2 ATARI Business Overview
11.21.3 ATARI Arcade Gaming & TV Gaming Introduction
11.21.4 ATARI Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.21.5 ATARI Recent Development
11.22 NAMCO
11.22.1 NAMCO Company Details
11.22.2 NAMCO Business Overview
11.22.3 NAMCO Arcade Gaming & TV Gaming Introduction
11.22.4 NAMCO Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.22.5 NAMCO Recent Development
11.23 CAPCOM
11.23.1 CAPCOM Company Details
11.23.2 CAPCOM Business Overview
11.23.3 CAPCOM Arcade Gaming & TV Gaming Introduction
11.23.4 CAPCOM Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.23.5 CAPCOM Recent Development
11.24 SNK
11.24.1 SNK Company Details
11.24.2 SNK Business Overview
11.24.3 SNK Arcade Gaming & TV Gaming Introduction
11.24.4 SNK Revenue in Arcade Gaming & TV Gaming Business (2016-2021)
11.24.5 SNK Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Table 1. Global Arcade Gaming & TV Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of 2D
Table 3. Key Players of 3D
Table 4. Global Arcade Gaming & TV Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Arcade Gaming & TV Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Arcade Gaming & TV Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Arcade Gaming & TV Gaming Market Share by Regions (2016-2021)
Table 8. Global Arcade Gaming & TV Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Arcade Gaming & TV Gaming Market Share by Regions (2022-2027)
Table 10. Arcade Gaming & TV Gaming Market Trends
Table 11. Arcade Gaming & TV Gaming Market Drivers
Table 12. Arcade Gaming & TV Gaming Market Challenges
Table 13. Arcade Gaming & TV Gaming Market Restraints
Table 14. Global Arcade Gaming & TV Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Arcade Gaming & TV Gaming Market Share by Players (2016-2021)
Table 16. Global Top Arcade Gaming & TV Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Arcade Gaming & TV Gaming as of 2020)
Table 17. Ranking of Global Top Arcade Gaming & TV Gaming Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Arcade Gaming & TV Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Arcade Gaming & TV Gaming Product Solution and Service
Table 21. Date of Enter into Arcade Gaming & TV Gaming Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2016-2021)
Table 25. Global Arcade Gaming & TV Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Arcade Gaming & TV Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Arcade Gaming & TV Gaming Revenue Market Share by Application (2016-2021)
Table 29. Global Arcade Gaming & TV Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Arcade Gaming & TV Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Arcade Gaming & TV Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Arcade Gaming & TV Gaming Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Arcade Gaming & TV Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Arcade Gaming & TV Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Arcade Gaming & TV Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Arcade Gaming & TV Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Arcade Gaming & TV Gaming Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Arcade Gaming & TV Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Arcade Gaming & TV Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Arcade Gaming & TV Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Arcade Gaming & TV Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Arcade Gaming & TV Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Arcade Gaming & TV Gaming Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Arcade Gaming & TV Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Arcade Gaming & TV Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Arcade Gaming & TV Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Arcade Gaming & TV Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 61. CXC Simulations Company Details
Table 62. CXC Simulations Business Overview
Table 63. CXC Simulations Arcade Gaming & TV Gaming Product
Table 64. CXC Simulations Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 65. CXC Simulations Recent Development
Table 66. Eleetus Company Details
Table 67. Eleetus Business Overview
Table 68. Eleetus Arcade Gaming & TV Gaming Product
Table 69. Eleetus Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 70. Eleetus Recent Development
Table 71. BANDAI NAMCO Company Details
Table 72. BANDAI NAMCO Business Overview
Table 73. BANDAI NAMCO Arcade Gaming & TV Gaming Product
Table 74. BANDAI NAMCO Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 75. BANDAI NAMCO Recent Development
Table 76. SEGA Company Details
Table 77. SEGA Business Overview
Table 78. SEGA Arcade Gaming & TV Gaming Product
Table 79. SEGA Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 80. SEGA Recent Development
Table 81. D-BOX Technologies Company Details
Table 82. D-BOX Technologies Business Overview
Table 83. D-BOX Technologies Arcade Gaming & TV Gaming Product
Table 84. D-BOX Technologies Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 85. D-BOX Technologies Recent Development
Table 86. Vesaro Company Details
Table 87. Vesaro Business Overview
Table 88. Vesaro Arcade Gaming & TV Gaming Product
Table 89. Vesaro Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 90. Vesaro Recent Development
Table 91. Taito Company Details
Table 92. Taito Business Overview
Table 93. Taito Arcade Gaming & TV Gaming Product
Table 94. Taito Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 95. Taito Recent Development
Table 96. Gold Standard Games Company Details
Table 97. Gold Standard Games Business Overview
Table 98. Gold Standard Games Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 99. Gold Standard Games Recent Development
Table 100. Rene Pierre Company Details
Table 101. Rene Pierre Business Overview
Table 102. Rene Pierre Arcade Gaming & TV Gaming Product
Table 103. Rene Pierre Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 104. Rene Pierre Recent Development
Table 105. Microsoft Company Details
Table 106. Microsoft Business Overview
Table 107. Microsoft Arcade Gaming & TV Gaming Product
Table 108. Microsoft Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 109. Microsoft Recent Development
Table 110. Nintendo Company Details
Table 111. Nintendo Business Overview
Table 112. Nintendo Arcade Gaming & TV Gaming Product
Table 113. Nintendo Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 114. Nintendo Recent Development
Table 115. SONY Company Details
Table 116. SONY Business Overview
Table 117. SONY Arcade Gaming & TV Gaming Product
Table 118. SONY Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 119. SONY Recent Development
Table 120. Amazon Fire TV Company Details
Table 121. Amazon Fire TV Business Overview
Table 122. Amazon Fire TV Arcade Gaming & TV Gaming Product
Table 123. Amazon Fire TV Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 124. Amazon Fire TV Recent Development
Table 125. Nvidia Shield Company Details
Table 126. Nvidia Shield Business Overview
Table 127. Nvidia Shield Arcade Gaming & TV Gaming Product
Table 128. Nvidia Shield Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 129. Nvidia Shield Recent Development
Table 130. Gamepop Company Details
Table 131. Gamepop Business Overview
Table 132. Gamepop Arcade Gaming & TV Gaming Product
Table 133. Gamepop Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 134. Gamepop Recent Development
Table 135. Ouya Company Details
Table 136. Ouya Business Overview
Table 137. Ouya Arcade Gaming & TV Gaming Product
Table 138. Ouya Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 139. Ouya Recent Development
Table 140. Gamestick Company Details
Table 141. Gamestick Business Overview
Table 142. Gamestick Arcade Gaming & TV Gaming Product
Table 143. Gamestick Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 144. Gamestick Recent Development
Table 145. MadCatz Mojo Company Details
Table 146. MadCatz Mojo Business Overview
Table 147. MadCatz Mojo Arcade Gaming & TV Gaming Product
Table 148. MadCatz Mojo Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 149. MadCatz Mojo Recent Development
Table 150. Tencent Holdings Limited Company Details
Table 151. Tencent Holdings Limited Business Overview
Table 152. Tencent Holdings Limited Arcade Gaming & TV Gaming Product
Table 153. Tencent Holdings Limited Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 154. Tencent Holdings Limited Recent Development
Table 155. Square Enix Company Details
Table 156. Square Enix Business Overview
Table 157. Square Enix Arcade Gaming & TV Gaming Product
Table 158. Square Enix Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 159. Square Enix Recent Development
Table 160. ATARI Company Details
Table 161. ATARI Business Overview
Table 162. ATARI Arcade Gaming & TV Gaming Product
Table 163. ATARI Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 164. ATARI Recent Development
Table 165. NAMCO Company Details
Table 166. NAMCO Business Overview
Table 167. NAMCO Arcade Gaming & TV Gaming Product
Table 168. NAMCO Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 169. NAMCO Recent Development
Table 170. CAPCOM Company Details
Table 171. CAPCOM Business Overview
Table 172. CAPCOM Arcade Gaming & TV Gaming Product
Table 173. CAPCOM Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 174. CAPCOM Recent Development
Table 175. SNK Company Details
Table 176. SNK Business Overview
Table 177. SNK Arcade Gaming & TV GamingProduct
Table 178. SNK Revenue in Arcade Gaming & TV Gaming Business (2016-2021) & (US$ Million)
Table 179. SNK Recent Development
Table 180. Research Programs/Design for This Report
Table 181. Key Data Information from Secondary Sources
Table 182. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Arcade Gaming & TV Gaming Market Share by Type: 2020 VS 2027
Figure 2. 2D Features
Figure 3. 3D Features
Figure 4. Global Arcade Gaming & TV Gaming Market Share by Application: 2020 VS 2027
Figure 5. Racing Case Studies
Figure 6. Shooting Case Studies
Figure 7. Sports Case Studies
Figure 8. Action Case Studies
Figure 9. FTG Case Studies
Figure 10. Others Case Studies
Figure 11. Arcade Gaming & TV Gaming Report Years Considered
Figure 12. Global Arcade Gaming & TV Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Arcade Gaming & TV Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Arcade Gaming & TV Gaming Market Share by Regions: 2020 VS 2027
Figure 15. Global Arcade Gaming & TV Gaming Market Share by Regions (2022-2027)
Figure 16. Global Arcade Gaming & TV Gaming Market Share by Players in 2020
Figure 17. Global Top Arcade Gaming & TV Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Arcade Gaming & TV Gaming as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Arcade Gaming & TV Gaming Revenue in 2020
Figure 19. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2016-2021)
Figure 20. Global Arcade Gaming & TV Gaming Revenue Market Share by Type (2022-2027)
Figure 21. North America Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Arcade Gaming & TV Gaming Market Share by Type (2016-2027)
Figure 23. North America Arcade Gaming & TV Gaming Market Share by Application (2016-2027)
Figure 24. North America Arcade Gaming & TV Gaming Market Share by Country (2016-2027)
Figure 25. United States Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Arcade Gaming & TV Gaming Market Share by Type (2016-2027)
Figure 29. Europe Arcade Gaming & TV Gaming Market Share by Application (2016-2027)
Figure 30. Europe Arcade Gaming & TV Gaming Market Share by Country (2016-2027)
Figure 31. Germany Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Arcade Gaming & TV Gaming Market Share by Type (2016-2027)
Figure 39. Asia-Pacific Arcade Gaming & TV Gaming Market Share by Application (2016-2027)
Figure 40. Asia-Pacific Arcade Gaming & TV Gaming Market Share by Region (2016-2027)
Figure 41. China Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Arcade Gaming & TV Gaming Market Share by Type (2016-2027)
Figure 49. Latin America Arcade Gaming & TV Gaming Market Share by Application (2016-2027)
Figure 50. Latin America Arcade Gaming & TV Gaming Market Share by Country (2016-2027)
Figure 51. Mexico Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Arcade Gaming & TV Gaming Market Share by Type (2016-2027)
Figure 55. Middle East & Africa Arcade Gaming & TV Gaming Market Share by Application (2016-2027)
Figure 56. Middle East & Africa Arcade Gaming & TV Gaming Market Share by Country (2016-2027)
Figure 57. Turkey Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Arcade Gaming & TV Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. CXC Simulations Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 61. Eleetus Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 62. BANDAI NAMCO Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 63. SEGA Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 64. D-BOX Technologies Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 65. Vesaro Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 66. Taito Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 67. Gold Standard Games Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 68. Rene Pierre Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 69. Microsoft Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 70. Nintendo Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 71. SONY Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 72. Amazon Fire TV Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 73. Nvidia Shield Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 74. Gamepop Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 75. Ouya Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 76. Gamestick Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 77. MadCatz Mojo Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 78. Tencent Holdings Limited Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 79. Square Enix Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 80. ATARI Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 81. NAMCO Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 82. CAPCOM Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 83. SNK Revenue Growth Rate in Arcade Gaming & TV Gaming Business (2016-2021)
Figure 84. Bottom-up and Top-down Approaches for This Report
Figure 85. Data Triangulation
Figure 86. Key Executives Interviewed