▶ 調査レポート

世界のゲーム市場規模・現状・予測(2021年-2027年)

• 英文タイトル:Global Gaming Market Size, Status and Forecast 2021-2027

QYResearchが調査・発行した産業分析レポートです。世界のゲーム市場規模・現状・予測(2021年-2027年) / Global Gaming Market Size, Status and Forecast 2021-2027 / QYR2104Z2478資料のイメージです。• レポートコード:QYR2104Z2478
• 出版社/出版日:QYResearch / 2021年4月
※2025年版があります。お問い合わせください。

• レポート形態:英文、PDF、133ページ
• 納品方法:Eメール(納期:3日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥546,000 (USD3,900)▷ お問い合わせ
  Multi User/Five User¥819,000 (USD5,850)▷ お問い合わせ
  Enterprise License(同一法人内共有可)¥1,092,000 (USD7,800)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
QYResearch社発行の本調査資料では、ゲームのグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(モバイルゲーム、コンソールゲーム、PCゲーム)、用途別市場規模(アマチュア、プロ)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。
・市場概要
・ゲームの市場動向
・企業の競争状況、市場シェア
・ゲームの種類別市場規模(モバイルゲーム、コンソールゲーム、PCゲーム)
・ゲームの用途別市場規模(アマチュア、プロ)
・ゲームの北米市場規模2016-2027(アメリカ、カナダ)
・ゲームのヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等)
・ゲームのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等)
・ゲームの中南米市場規模2016-2027(メキシコ、ブラジル)
・ゲームの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等)
・主要企業情報(Activision Blizzard、Electronic Arts、Microsoft、NetEase、Nintendo、Sony、Tencent、ChangYou、DeNA、GungHo、Apple、Google、Nexon、Sega、Warner Bros、Namco Bandai、Ubisoft、Square Enix、Take-Two Interactive、King Digital Entertainment)
・結論

Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
Asia-Pacific is the largest countries of Gaming in the world in the past few years and it will keep increasing in the next few years. Asia-Pacific market took up about 46.94%% the global market in 2017, while North America and Europe were about 24.85%, 21.78%.

Market Analysis and Insights: Global Gaming Market
The global Gaming market size is projected to reach US$ 359410 million by 2026, from US$ 171750 million in 2019, at a CAGR of 11.0% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gaming market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gaming market.

Global Gaming Scope and Market Size
Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Mobile Gaming
Console Gaming
PC Gaming

Segment by Application
Amateur
Professional

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
NetEase
Nintendo
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Mobile Gaming
1.2.3 Console Gaming
1.2.4 PC Gaming
1.3 Market by Application
1.3.1 Global Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Amateur
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Gaming Market Perspective (2016-2027)
2.2 Gaming Growth Trends by Regions
2.2.1 Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Gaming Industry Dynamic
2.3.1 Gaming Market Trends
2.3.2 Gaming Market Drivers
2.3.3 Gaming Market Challenges
2.3.4 Gaming Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Gaming Players by Revenue
3.1.1 Global Top Gaming Players by Revenue (2016-2021)
3.1.2 Global Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Gaming Revenue
3.4 Global Gaming Market Concentration Ratio
3.4.1 Global Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Revenue in 2020
3.5 Gaming Key Players Head office and Area Served
3.6 Key Players Gaming Product Solution and Service
3.7 Date of Enter into Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Gaming Breakdown Data by Type
4.1 Global Gaming Historic Market Size by Type (2016-2021)
4.2 Global Gaming Forecasted Market Size by Type (2022-2027)

5 Gaming Breakdown Data by Application
5.1 Global Gaming Historic Market Size by Application (2016-2021)
5.2 Global Gaming Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Gaming Market Size (2016-2027)
6.2 North America Gaming Market Size by Type
6.2.1 North America Gaming Market Size by Type (2016-2021)
6.2.2 North America Gaming Market Size by Type (2022-2027)
6.2.3 North America Gaming Market Size by Type (2016-2027)
6.3 North America Gaming Market Size by Application
6.3.1 North America Gaming Market Size by Application (2016-2021)
6.3.2 North America Gaming Market Size by Application (2022-2027)
6.3.3 North America Gaming Market Size by Application (2016-2027)
6.4 North America Gaming Market Size by Country
6.4.1 North America Gaming Market Size by Country (2016-2021)
6.4.2 North America Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.3 Canada

7 Europe
7.1 Europe Gaming Market Size (2016-2027)
7.2 Europe Gaming Market Size by Type
7.2.1 Europe Gaming Market Size by Type (2016-2021)
7.2.2 Europe Gaming Market Size by Type (2022-2027)
7.2.3 Europe Gaming Market Size by Type (2016-2027)
7.3 Europe Gaming Market Size by Application
7.3.1 Europe Gaming Market Size by Application (2016-2021)
7.3.2 Europe Gaming Market Size by Application (2022-2027)
7.3.3 Europe Gaming Market Size by Application (2016-2027)
7.4 Europe Gaming Market Size by Country
7.4.1 Europe Gaming Market Size by Country (2016-2021)
7.4.2 Europe Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Gaming Market Size (2016-2027)
8.2 Asia-Pacific Gaming Market Size by Type
8.2.1 Asia-Pacific Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Gaming Market Size by Application
8.3.1 Asia-Pacific Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Gaming Market Size by Region
8.4.1 Asia-Pacific Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Gaming Market Size (2016-2027)
9.2 Latin America Gaming Market Size by Type
9.2.1 Latin America Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Gaming Market Size by Type (2016-2027)
9.3 Latin America Gaming Market Size by Application
9.3.1 Latin America Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Gaming Market Size by Application (2016-2027)
9.4 Latin America Gaming Market Size by Country
9.4.1 Latin America Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Gaming Market Size (2016-2027)
10.2 Middle East & Africa Gaming Market Size by Type
10.2.1 Middle East & Africa Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Gaming Market Size by Application
10.3.1 Middle East & Africa Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Gaming Market Size by Country
10.4.1 Middle East & Africa Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Gaming Introduction
11.1.4 Activision Blizzard Revenue in Gaming Business (2016-2021)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Gaming Introduction
11.2.4 Electronic Arts Revenue in Gaming Business (2016-2021)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Gaming Introduction
11.3.4 Microsoft Revenue in Gaming Business (2016-2021)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Gaming Introduction
11.4.4 NetEase Revenue in Gaming Business (2016-2021)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Gaming Introduction
11.5.4 Nintendo Revenue in Gaming Business (2016-2021)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Gaming Introduction
11.6.4 Sony Revenue in Gaming Business (2016-2021)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Gaming Introduction
11.7.4 Tencent Revenue in Gaming Business (2016-2021)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Details
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Gaming Introduction
11.8.4 ChangYou Revenue in Gaming Business (2016-2021)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Details
11.9.2 DeNA Business Overview
11.9.3 DeNA Gaming Introduction
11.9.4 DeNA Revenue in Gaming Business (2016-2021)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Details
11.10.2 GungHo Business Overview
11.10.3 GungHo Gaming Introduction
11.10.4 GungHo Revenue in Gaming Business (2016-2021)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Details
11.11.2 Apple Business Overview
11.11.3 Apple Gaming Introduction
11.11.4 Apple Revenue in Gaming Business (2016-2021)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Gaming Introduction
11.12.4 Google Revenue in Gaming Business (2016-2021)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Gaming Introduction
11.13.4 Nexon Revenue in Gaming Business (2016-2021)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Details
11.14.2 Sega Business Overview
11.14.3 Sega Gaming Introduction
11.14.4 Sega Revenue in Gaming Business (2016-2021)
11.14.5 Sega Recent Development
11.15 Warner Bros
11.15.1 Warner Bros Company Details
11.15.2 Warner Bros Business Overview
11.15.3 Warner Bros Gaming Introduction
11.15.4 Warner Bros Revenue in Gaming Business (2016-2021)
11.15.5 Warner Bros Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Details
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Gaming Introduction
11.16.4 Namco Bandai Revenue in Gaming Business (2016-2021)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Details
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Gaming Introduction
11.17.4 Ubisoft Revenue in Gaming Business (2016-2021)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Details
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Gaming Introduction
11.18.4 Square Enix Revenue in Gaming Business (2016-2021)
11.18.5 Square Enix Recent Development
11.18 Take-Two Interactive
.1 Take-Two Interactive Company Details
.2 Take-Two Interactive Business Overview
.3 Take-Two Interactive Gaming Introduction
.4 Take-Two Interactive Revenue in Gaming Business (2016-2021)
.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Details
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Gaming Introduction
11.20.4 King Digital Entertainment Revenue in Gaming Business (2016-2021)
11.20.5 King Digital Entertainment Recent Development

12 Analyst’s Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Mobile Gaming
Table 3. Key Players of Console Gaming
Table 4. Key Players of PC Gaming
Table 5. Global Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Gaming Market Share by Regions (2016-2021)
Table 9. Global Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Gaming Market Share by Regions (2022-2027)
Table 11. Gaming Market Trends
Table 12. Gaming Market Drivers
Table 13. Gaming Market Challenges
Table 14. Gaming Market Restraints
Table 15. Global Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Gaming Market Share by Players (2016-2021)
Table 17. Global Top Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming as of 2020)
Table 18. Ranking of Global Top Gaming Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Gaming Product Solution and Service
Table 22. Date of Enter into Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Gaming Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Gaming Revenue Market Share by Type (2016-2021)
Table 26. Global Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Gaming Revenue Market Share by Application (2016-2021)
Table 30. Global Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Gaming Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Gaming Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Gaming Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Gaming Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Gaming Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Gaming Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Gaming Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Gaming Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Gaming Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Gaming Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 62. Activision Blizzard Company Details
Table 63. Activision Blizzard Business Overview
Table 64. Activision Blizzard Gaming Product
Table 65. Activision Blizzard Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 66. Activision Blizzard Recent Development
Table 67. Electronic Arts Company Details
Table 68. Electronic Arts Business Overview
Table 69. Electronic Arts Gaming Product
Table 70. Electronic Arts Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 71. Electronic Arts Recent Development
Table 72. Microsoft Company Details
Table 73. Microsoft Business Overview
Table 74. Microsoft Gaming Product
Table 75. Microsoft Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 76. Microsoft Recent Development
Table 77. NetEase Company Details
Table 78. NetEase Business Overview
Table 79. NetEase Gaming Product
Table 80. NetEase Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 81. NetEase Recent Development
Table 82. Nintendo Company Details
Table 83. Nintendo Business Overview
Table 84. Nintendo Gaming Product
Table 85. Nintendo Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 86. Nintendo Recent Development
Table 87. Sony Company Details
Table 88. Sony Business Overview
Table 89. Sony Gaming Product
Table 90. Sony Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 91. Sony Recent Development
Table 92. Tencent Company Details
Table 93. Tencent Business Overview
Table 94. Tencent Gaming Product
Table 95. Tencent Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 96. Tencent Recent Development
Table 97. ChangYou Company Details
Table 98. ChangYou Business Overview
Table 99. ChangYou Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 100. ChangYou Recent Development
Table 101. DeNA Company Details
Table 102. DeNA Business Overview
Table 103. DeNA Gaming Product
Table 104. DeNA Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 105. DeNA Recent Development
Table 106. GungHo Company Details
Table 107. GungHo Business Overview
Table 108. GungHo Gaming Product
Table 109. GungHo Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 110. GungHo Recent Development
Table 111. Apple Company Details
Table 112. Apple Business Overview
Table 113. Apple Gaming Product
Table 114. Apple Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 115. Apple Recent Development
Table 116. Google Company Details
Table 117. Google Business Overview
Table 118. Google Gaming Product
Table 119. Google Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 120. Google Recent Development
Table 121. Nexon Company Details
Table 122. Nexon Business Overview
Table 123. Nexon Gaming Product
Table 124. Nexon Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 125. Nexon Recent Development
Table 126. Sega Company Details
Table 127. Sega Business Overview
Table 128. Sega Gaming Product
Table 129. Sega Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 130. Sega Recent Development
Table 131. Warner Bros Company Details
Table 132. Warner Bros Business Overview
Table 133. Warner Bros Gaming Product
Table 134. Warner Bros Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 135. Warner Bros Recent Development
Table 136. Namco Bandai Company Details
Table 137. Namco Bandai Business Overview
Table 138. Namco Bandai Gaming Product
Table 139. Namco Bandai Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 140. Namco Bandai Recent Development
Table 141. Ubisoft Company Details
Table 142. Ubisoft Business Overview
Table 143. Ubisoft Gaming Product
Table 144. Ubisoft Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 145. Ubisoft Recent Development
Table 146. Square Enix Company Details
Table 147. Square Enix Business Overview
Table 148. Square Enix Gaming Product
Table 149. Square Enix Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 150. Square Enix Recent Development
Table 151. Take-Two Interactive Company Details
Table 152. Take-Two Interactive Business Overview
Table 153. Take-Two Interactive Gaming Product
Table 154. Take-Two Interactive Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 155. Take-Two Interactive Recent Development
Table 156. King Digital Entertainment Company Details
Table 157. King Digital Entertainment Business Overview
Table 158. King Digital Entertainment Gaming Product
Table 159. King Digital Entertainment Revenue in Gaming Business (2016-2021) & (US$ Million)
Table 160. King Digital Entertainment Recent Development
Table 161. Research Programs/Design for This Report
Table 162. Key Data Information from Secondary Sources
Table 163. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Gaming Market Share by Type: 2020 VS 2027
Figure 2. Mobile Gaming Features
Figure 3. Console Gaming Features
Figure 4. PC Gaming Features
Figure 5. Global Gaming Market Share by Application: 2020 VS 2027
Figure 6. Amateur Case Studies
Figure 7. Professional Case Studies
Figure 8. Gaming Report Years Considered
Figure 9. Global Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Gaming Market Share by Regions: 2020 VS 2027
Figure 12. Global Gaming Market Share by Regions (2022-2027)
Figure 13. Global Gaming Market Share by Players in 2020
Figure 14. Global Top Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Gaming Revenue in 2020
Figure 16. Global Gaming Revenue Market Share by Type (2016-2021)
Figure 17. Global Gaming Revenue Market Share by Type (2022-2027)
Figure 18. North America Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Gaming Market Share by Type (2016-2027)
Figure 20. North America Gaming Market Share by Application (2016-2027)
Figure 21. North America Gaming Market Share by Country (2016-2027)
Figure 22. United States Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Gaming Market Share by Type (2016-2027)
Figure 26. Europe Gaming Market Share by Application (2016-2027)
Figure 27. Europe Gaming Market Share by Country (2016-2027)
Figure 28. Germany Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Gaming Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Gaming Market Share by Application (2016-2027)
Figure 37. Asia-Pacific Gaming Market Share by Region (2016-2027)
Figure 38. China Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Gaming Market Share by Type (2016-2027)
Figure 46. Latin America Gaming Market Share by Application (2016-2027)
Figure 47. Latin America Gaming Market Share by Country (2016-2027)
Figure 48. Mexico Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Gaming Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Gaming Market Share by Application (2016-2027)
Figure 53. Middle East & Africa Gaming Market Share by Country (2016-2027)
Figure 54. Turkey Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Activision Blizzard Revenue Growth Rate in Gaming Business (2016-2021)
Figure 58. Electronic Arts Revenue Growth Rate in Gaming Business (2016-2021)
Figure 59. Microsoft Revenue Growth Rate in Gaming Business (2016-2021)
Figure 60. NetEase Revenue Growth Rate in Gaming Business (2016-2021)
Figure 61. Nintendo Revenue Growth Rate in Gaming Business (2016-2021)
Figure 62. Sony Revenue Growth Rate in Gaming Business (2016-2021)
Figure 63. Tencent Revenue Growth Rate in Gaming Business (2016-2021)
Figure 64. ChangYou Revenue Growth Rate in Gaming Business (2016-2021)
Figure 65. DeNA Revenue Growth Rate in Gaming Business (2016-2021)
Figure 66. GungHo Revenue Growth Rate in Gaming Business (2016-2021)
Figure 67. Apple Revenue Growth Rate in Gaming Business (2016-2021)
Figure 68. Google Revenue Growth Rate in Gaming Business (2016-2021)
Figure 69. Nexon Revenue Growth Rate in Gaming Business (2016-2021)
Figure 70. Sega Revenue Growth Rate in Gaming Business (2016-2021)
Figure 71. Warner Bros Revenue Growth Rate in Gaming Business (2016-2021)
Figure 72. Namco Bandai Revenue Growth Rate in Gaming Business (2016-2021)
Figure 73. Ubisoft Revenue Growth Rate in Gaming Business (2016-2021)
Figure 74. Square Enix Revenue Growth Rate in Gaming Business (2016-2021)
Figure 75. Take-Two Interactive Revenue Growth Rate in Gaming Business (2016-2021)
Figure 76. King Digital Entertainment Revenue Growth Rate in Gaming Business (2016-2021)
Figure 77. Bottom-up and Top-down Approaches for This Report
Figure 78. Data Triangulation
Figure 79. Key Executives Interviewed