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レポート概要
QYResearch社発行の本調査資料では、ゲーム周辺機器のグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(ゲーム用マウス、ゲーム用キーボード、ヘッドセット、コントローラー、その他)、用途別市場規模(個人用、商業用)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。 ・市場概要 ・ゲーム周辺機器の市場動向 ・企業の競争状況、市場シェア ・ゲーム周辺機器の種類別市場規模(ゲーム用マウス、ゲーム用キーボード、ヘッドセット、コントローラー、その他) ・ゲーム周辺機器の用途別市場規模(個人用、商業用) ・ゲーム周辺機器の北米市場規模2016-2027(アメリカ、カナダ) ・ゲーム周辺機器のヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等) ・ゲーム周辺機器のアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等) ・ゲーム周辺機器の中南米市場規模2016-2027(メキシコ、ブラジル) ・ゲーム周辺機器の中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等) ・主要企業情報(Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft) ・結論 |
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Market Analysis and Insights: Global Gaming Peripherals Market
The global Gaming Peripherals market size is projected to reach US$ 4186.2 million by 2026, from US$ 2865.8 million in 2019, at a CAGR of 5.5% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gaming Peripherals market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gaming Peripherals market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gaming Peripherals market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gaming Peripherals market.
Global Gaming Peripherals Scope and Market Size
Gaming Peripherals market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
Corsair
Sennheiser
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gaming Peripherals Market Perspective (2016-2027)
2.2 Gaming Peripherals Growth Trends by Regions
2.2.1 Gaming Peripherals Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Gaming Peripherals Historic Market Share by Regions (2016-2021)
2.2.3 Gaming Peripherals Forecasted Market Size by Regions (2022-2027)
2.3 Gaming Peripherals Industry Dynamic
2.3.1 Gaming Peripherals Market Trends
2.3.2 Gaming Peripherals Market Drivers
2.3.3 Gaming Peripherals Market Challenges
2.3.4 Gaming Peripherals Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Peripherals Players by Revenue
3.1.1 Global Top Gaming Peripherals Players by Revenue (2016-2021)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2016-2021)
3.2 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Gaming Peripherals Revenue
3.4 Global Gaming Peripherals Market Concentration Ratio
3.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2020
3.5 Gaming Peripherals Key Players Head office and Area Served
3.6 Key Players Gaming Peripherals Product Solution and Service
3.7 Date of Enter into Gaming Peripherals Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Peripherals Breakdown Data by Type
4.1 Global Gaming Peripherals Historic Market Size by Type (2016-2021)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2022-2027)
5 Gaming Peripherals Breakdown Data by Application
5.1 Global Gaming Peripherals Historic Market Size by Application (2016-2021)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Gaming Peripherals Market Size (2016-2027)
6.2 North America Gaming Peripherals Market Size by Type
6.2.1 North America Gaming Peripherals Market Size by Type (2016-2021)
6.2.2 North America Gaming Peripherals Market Size by Type (2022-2027)
6.2.3 North America Gaming Peripherals Market Size by Type (2016-2027)
6.3 North America Gaming Peripherals Market Size by Application
6.3.1 North America Gaming Peripherals Market Size by Application (2016-2021)
6.3.2 North America Gaming Peripherals Market Size by Application (2022-2027)
6.3.3 North America Gaming Peripherals Market Size by Application (2016-2027)
6.4 North America Gaming Peripherals Market Size by Country
6.4.1 North America Gaming Peripherals Market Size by Country (2016-2021)
6.4.2 North America Gaming Peripherals Market Size by Country (2022-2027)
6.4.3 United States
6.4.3 Canada
7 Europe
7.1 Europe Gaming Peripherals Market Size (2016-2027)
7.2 Europe Gaming Peripherals Market Size by Type
7.2.1 Europe Gaming Peripherals Market Size by Type (2016-2021)
7.2.2 Europe Gaming Peripherals Market Size by Type (2022-2027)
7.2.3 Europe Gaming Peripherals Market Size by Type (2016-2027)
7.3 Europe Gaming Peripherals Market Size by Application
7.3.1 Europe Gaming Peripherals Market Size by Application (2016-2021)
7.3.2 Europe Gaming Peripherals Market Size by Application (2022-2027)
7.3.3 Europe Gaming Peripherals Market Size by Application (2016-2027)
7.4 Europe Gaming Peripherals Market Size by Country
7.4.1 Europe Gaming Peripherals Market Size by Country (2016-2021)
7.4.2 Europe Gaming Peripherals Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Gaming Peripherals Market Size (2016-2027)
8.2 Asia-Pacific Gaming Peripherals Market Size by Type
8.2.1 Asia-Pacific Gaming Peripherals Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Gaming Peripherals Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Gaming Peripherals Market Size by Type (2016-2027)
8.3 Asia-Pacific Gaming Peripherals Market Size by Application
8.3.1 Asia-Pacific Gaming Peripherals Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Gaming Peripherals Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Gaming Peripherals Market Size by Application (2016-2027)
8.4 Asia-Pacific Gaming Peripherals Market Size by Region
8.4.1 Asia-Pacific Gaming Peripherals Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Gaming Peripherals Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Gaming Peripherals Market Size (2016-2027)
9.2 Latin America Gaming Peripherals Market Size by Type
9.2.1 Latin America Gaming Peripherals Market Size by Type (2016-2021)
9.2.2 Latin America Gaming Peripherals Market Size by Type (2022-2027)
9.2.3 Latin America Gaming Peripherals Market Size by Type (2016-2027)
9.3 Latin America Gaming Peripherals Market Size by Application
9.3.1 Latin America Gaming Peripherals Market Size by Application (2016-2021)
9.3.2 Latin America Gaming Peripherals Market Size by Application (2022-2027)
9.3.3 Latin America Gaming Peripherals Market Size by Application (2016-2027)
9.4 Latin America Gaming Peripherals Market Size by Country
9.4.1 Latin America Gaming Peripherals Market Size by Country (2016-2021)
9.4.2 Latin America Gaming Peripherals Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Peripherals Market Size (2016-2027)
10.2 Middle East & Africa Gaming Peripherals Market Size by Type
10.2.1 Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Gaming Peripherals Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Gaming Peripherals Market Size by Type (2016-2027)
10.3 Middle East & Africa Gaming Peripherals Market Size by Application
10.3.1 Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Gaming Peripherals Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Gaming Peripherals Market Size by Application (2016-2027)
10.4 Middle East & Africa Gaming Peripherals Market Size by Country
10.4.1 Middle East & Africa Gaming Peripherals Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Gaming Peripherals Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Razer Business Overview
11.1.3 Razer Gaming Peripherals Introduction
11.1.4 Razer Revenue in Gaming Peripherals Business (2016-2021)
11.1.5 Razer Recent Development
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Details
11.2.2 Logitech G (ASTRO) Business Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
11.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2016-2021)
11.2.5 Logitech G (ASTRO) Recent Development
11.3 Turtle Beach
11.3.1 Turtle Beach Company Details
11.3.2 Turtle Beach Business Overview
11.3.3 Turtle Beach Gaming Peripherals Introduction
11.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2016-2021)
11.3.5 Turtle Beach Recent Development
11.4 Corsair
11.4.1 Corsair Company Details
11.4.2 Corsair Business Overview
11.4.3 Corsair Gaming Peripherals Introduction
11.4.4 Corsair Revenue in Gaming Peripherals Business (2016-2021)
11.4.5 Corsair Recent Development
11.5 Sennheiser
11.5.1 Sennheiser Company Details
11.5.2 Sennheiser Business Overview
11.5.3 Sennheiser Gaming Peripherals Introduction
11.5.4 Sennheiser Revenue in Gaming Peripherals Business (2016-2021)
11.5.5 Sennheiser Recent Development
11.6 Plantronics
11.6.1 Plantronics Company Details
11.6.2 Plantronics Business Overview
11.6.3 Plantronics Gaming Peripherals Introduction
11.6.4 Plantronics Revenue in Gaming Peripherals Business (2016-2021)
11.6.5 Plantronics Recent Development
11.7 SteelSeries
11.7.1 SteelSeries Company Details
11.7.2 SteelSeries Business Overview
11.7.3 SteelSeries Gaming Peripherals Introduction
11.7.4 SteelSeries Revenue in Gaming Peripherals Business (2016-2021)
11.7.5 SteelSeries Recent Development
11.8 Mad Catz
11.8.1 Mad Catz Company Details
11.8.2 Mad Catz Business Overview
11.8.3 Mad Catz Gaming Peripherals Introduction
11.8.4 Mad Catz Revenue in Gaming Peripherals Business (2016-2021)
11.8.5 Mad Catz Recent Development
11.9 ROCCAT
11.9.1 ROCCAT Company Details
11.9.2 ROCCAT Business Overview
11.9.3 ROCCAT Gaming Peripherals Introduction
11.9.4 ROCCAT Revenue in Gaming Peripherals Business (2016-2021)
11.9.5 ROCCAT Recent Development
11.10 QPAD
11.10.1 QPAD Company Details
11.10.2 QPAD Business Overview
11.10.3 QPAD Gaming Peripherals Introduction
11.10.4 QPAD Revenue in Gaming Peripherals Business (2016-2021)
11.10.5 QPAD Recent Development
11.11 Thrustmaster
11.11.1 Thrustmaster Company Details
11.11.2 Thrustmaster Business Overview
11.11.3 Thrustmaster Gaming Peripherals Introduction
11.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2016-2021)
11.11.5 Thrustmaster Recent Development
11.12 HyperX
11.12.1 HyperX Company Details
11.12.2 HyperX Business Overview
11.12.3 HyperX Gaming Peripherals Introduction
11.12.4 HyperX Revenue in Gaming Peripherals Business (2016-2021)
11.12.5 HyperX Recent Development
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Details
11.13.2 Tt eSPORTS Business Overview
11.13.3 Tt eSPORTS Gaming Peripherals Introduction
11.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2016-2021)
11.13.5 Tt eSPORTS Recent Development
11.14 Cooler Master
11.14.1 Cooler Master Company Details
11.14.2 Cooler Master Business Overview
11.14.3 Cooler Master Gaming Peripherals Introduction
11.14.4 Cooler Master Revenue in Gaming Peripherals Business (2016-2021)
11.14.5 Cooler Master Recent Development
11.15 ZOWIE
11.15.1 ZOWIE Company Details
11.15.2 ZOWIE Business Overview
11.15.3 ZOWIE Gaming Peripherals Introduction
11.15.4 ZOWIE Revenue in Gaming Peripherals Business (2016-2021)
11.15.5 ZOWIE Recent Development
11.16 Sharkoon
11.16.1 Sharkoon Company Details
11.16.2 Sharkoon Business Overview
11.16.3 Sharkoon Gaming Peripherals Introduction
11.16.4 Sharkoon Revenue in Gaming Peripherals Business (2016-2021)
11.16.5 Sharkoon Recent Development
11.17 Trust
11.17.1 Trust Company Details
11.17.2 Trust Business Overview
11.17.3 Trust Gaming Peripherals Introduction
11.17.4 Trust Revenue in Gaming Peripherals Business (2016-2021)
11.17.5 Trust Recent Development
11.18 Microsoft
11.18.1 Microsoft Company Details
11.18.2 Microsoft Business Overview
11.18.3 Microsoft Gaming Peripherals Introduction
11.18.4 Microsoft Revenue in Gaming Peripherals Business (2016-2021)
11.18.5 Microsoft Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Table 1. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Gaming Mouse
Table 3. Key Players of Gaming Keyboards
Table 4. Key Players of Headset
Table 5. Key Players of Controllers
Table 6. Key Players of Others
Table 7. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global Gaming Peripherals Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 9. Global Gaming Peripherals Market Size by Regions (2016-2021) & (US$ Million)
Table 10. Global Gaming Peripherals Market Share by Regions (2016-2021)
Table 11. Global Gaming Peripherals Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 12. Global Gaming Peripherals Market Share by Regions (2022-2027)
Table 13. Gaming Peripherals Market Trends
Table 14. Gaming Peripherals Market Drivers
Table 15. Gaming Peripherals Market Challenges
Table 16. Gaming Peripherals Market Restraints
Table 17. Global Gaming Peripherals Revenue by Players (2016-2021) & (US$ Million)
Table 18. Global Gaming Peripherals Market Share by Players (2016-2021)
Table 19. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2020)
Table 20. Ranking of Global Top Gaming Peripherals Companies by Revenue (US$ Million) in 2020
Table 21. Global 5 Largest Players Market Share by Gaming Peripherals Revenue (CR5 and HHI) & (2016-2021)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Gaming Peripherals Product Solution and Service
Table 24. Date of Enter into Gaming Peripherals Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 27. Global Gaming Peripherals Revenue Market Share by Type (2016-2021)
Table 28. Global Gaming Peripherals Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 29. Global Gaming Peripherals Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 30. Global Gaming Peripherals Market Size Share by Application (2016-2021) & (US$ Million)
Table 31. Global Gaming Peripherals Revenue Market Share by Application (2016-2021)
Table 32. Global Gaming Peripherals Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 33. Global Gaming Peripherals Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 34. North America Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 35. North America Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
Table 36. North America Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
Table 37. North America Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
Table 38. North America Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
Table 39. North America Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
Table 40. Europe Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 41. Europe Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
Table 42. Europe Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
Table 43. Europe Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
Table 44. Europe Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
Table 45. Europe Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 47. Asia-Pacific Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
Table 49. Asia-Pacific Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
Table 50. Asia-Pacific Gaming Peripherals Market Size by Region (2016-2021) & (US$ Million)
Table 51. Asia-Pacific Gaming Peripherals Market Size by Region (2022-2027) & (US$ Million)
Table 52. Latin America Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 53. Latin America Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
Table 54. Latin America Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
Table 55. Latin America Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
Table 56. Latin America Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
Table 57. Latin America Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
Table 59. Middle East & Africa Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
Table 61. Middle East & Africa Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
Table 62. Middle East & Africa Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
Table 63. Middle East & Africa Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
Table 64. Razer Company Details
Table 65. Razer Business Overview
Table 66. Razer Gaming Peripherals Product
Table 67. Razer Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 68. Razer Recent Development
Table 69. Logitech G (ASTRO) Company Details
Table 70. Logitech G (ASTRO) Business Overview
Table 71. Logitech G (ASTRO) Gaming Peripherals Product
Table 72. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 73. Logitech G (ASTRO) Recent Development
Table 74. Turtle Beach Company Details
Table 75. Turtle Beach Business Overview
Table 76. Turtle Beach Gaming Peripherals Product
Table 77. Turtle Beach Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 78. Turtle Beach Recent Development
Table 79. Corsair Company Details
Table 80. Corsair Business Overview
Table 81. Corsair Gaming Peripherals Product
Table 82. Corsair Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 83. Corsair Recent Development
Table 84. Sennheiser Company Details
Table 85. Sennheiser Business Overview
Table 86. Sennheiser Gaming Peripherals Product
Table 87. Sennheiser Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 88. Sennheiser Recent Development
Table 89. Plantronics Company Details
Table 90. Plantronics Business Overview
Table 91. Plantronics Gaming Peripherals Product
Table 92. Plantronics Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 93. Plantronics Recent Development
Table 94. SteelSeries Company Details
Table 95. SteelSeries Business Overview
Table 96. SteelSeries Gaming Peripherals Product
Table 97. SteelSeries Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 98. SteelSeries Recent Development
Table 99. Mad Catz Company Details
Table 100. Mad Catz Business Overview
Table 101. Mad Catz Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 102. Mad Catz Recent Development
Table 103. ROCCAT Company Details
Table 104. ROCCAT Business Overview
Table 105. ROCCAT Gaming Peripherals Product
Table 106. ROCCAT Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 107. ROCCAT Recent Development
Table 108. QPAD Company Details
Table 109. QPAD Business Overview
Table 110. QPAD Gaming Peripherals Product
Table 111. QPAD Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 112. QPAD Recent Development
Table 113. Thrustmaster Company Details
Table 114. Thrustmaster Business Overview
Table 115. Thrustmaster Gaming Peripherals Product
Table 116. Thrustmaster Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 117. Thrustmaster Recent Development
Table 118. HyperX Company Details
Table 119. HyperX Business Overview
Table 120. HyperX Gaming Peripherals Product
Table 121. HyperX Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 122. HyperX Recent Development
Table 123. Tt eSPORTS Company Details
Table 124. Tt eSPORTS Business Overview
Table 125. Tt eSPORTS Gaming Peripherals Product
Table 126. Tt eSPORTS Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 127. Tt eSPORTS Recent Development
Table 128. Cooler Master Company Details
Table 129. Cooler Master Business Overview
Table 130. Cooler Master Gaming Peripherals Product
Table 131. Cooler Master Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 132. Cooler Master Recent Development
Table 133. ZOWIE Company Details
Table 134. ZOWIE Business Overview
Table 135. ZOWIE Gaming Peripherals Product
Table 136. ZOWIE Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 137. ZOWIE Recent Development
Table 138. Sharkoon Company Details
Table 139. Sharkoon Business Overview
Table 140. Sharkoon Gaming Peripherals Product
Table 141. Sharkoon Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 142. Sharkoon Recent Development
Table 143. Trust Company Details
Table 144. Trust Business Overview
Table 145. Trust Gaming Peripherals Product
Table 146. Trust Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 147. Trust Recent Development
Table 148. Microsoft Company Details
Table 149. Microsoft Business Overview
Table 150. Microsoft Gaming Peripherals Product
Table 151. Microsoft Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
Table 152. Microsoft Recent Development
Table 153. Research Programs/Design for This Report
Table 154. Key Data Information from Secondary Sources
Table 155. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Gaming Peripherals Market Share by Type: 2020 VS 2027
Figure 2. Gaming Mouse Features
Figure 3. Gaming Keyboards Features
Figure 4. Headset Features
Figure 5. Controllers Features
Figure 6. Others Features
Figure 7. Global Gaming Peripherals Market Share by Application: 2020 VS 2027
Figure 8. Personal Case Studies
Figure 9. Commercial Case Studies
Figure 10. Gaming Peripherals Report Years Considered
Figure 11. Global Gaming Peripherals Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 12. Global Gaming Peripherals Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global Gaming Peripherals Market Share by Regions: 2020 VS 2027
Figure 14. Global Gaming Peripherals Market Share by Regions (2022-2027)
Figure 15. Global Gaming Peripherals Market Share by Players in 2020
Figure 16. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2020
Figure 17. The Top 10 and 5 Players Market Share by Gaming Peripherals Revenue in 2020
Figure 18. Global Gaming Peripherals Revenue Market Share by Type (2016-2021)
Figure 19. Global Gaming Peripherals Revenue Market Share by Type (2022-2027)
Figure 20. North America Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 21. North America Gaming Peripherals Market Share by Type (2016-2027)
Figure 22. North America Gaming Peripherals Market Share by Application (2016-2027)
Figure 23. North America Gaming Peripherals Market Share by Country (2016-2027)
Figure 24. United States Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Canada Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Gaming Peripherals Market Share by Type (2016-2027)
Figure 28. Europe Gaming Peripherals Market Share by Application (2016-2027)
Figure 29. Europe Gaming Peripherals Market Share by Country (2016-2027)
Figure 30. Germany Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. France Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. U.K. Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Italy Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Russia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Nordic Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Gaming Peripherals Market Share by Type (2016-2027)
Figure 38. Asia-Pacific Gaming Peripherals Market Share by Application (2016-2027)
Figure 39. Asia-Pacific Gaming Peripherals Market Share by Region (2016-2027)
Figure 40. China Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Japan Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. South Korea Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Southeast Asia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. India Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Australia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Gaming Peripherals Market Share by Type (2016-2027)
Figure 48. Latin America Gaming Peripherals Market Share by Application (2016-2027)
Figure 49. Latin America Gaming Peripherals Market Share by Country (2016-2027)
Figure 50. Mexico Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Brazil Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Gaming Peripherals Market Share by Type (2016-2027)
Figure 54. Middle East & Africa Gaming Peripherals Market Share by Application (2016-2027)
Figure 55. Middle East & Africa Gaming Peripherals Market Share by Country (2016-2027)
Figure 56. Turkey Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Saudi Arabia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. UAE Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. Razer Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 60. Logitech G (ASTRO) Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 61. Turtle Beach Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 62. Corsair Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 63. Sennheiser Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 64. Plantronics Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 65. SteelSeries Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 66. Mad Catz Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 67. ROCCAT Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 68. QPAD Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 69. Thrustmaster Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 70. HyperX Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 71. Tt eSPORTS Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 72. Cooler Master Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 73. ZOWIE Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 74. Sharkoon Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 75. Trust Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 76. Microsoft Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
Figure 77. Bottom-up and Top-down Approaches for This Report
Figure 78. Data Triangulation
Figure 79. Key Executives Interviewed