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世界の医療用ゲーミフィケーション市場規模・現状・予測(2021年-2027年)

• 英文タイトル:Global Healthcare Gamification Market Size, Status and Forecast 2021-2027

QYResearchが調査・発行した産業分析レポートです。世界の医療用ゲーミフィケーション市場規模・現状・予測(2021年-2027年) / Global Healthcare Gamification Market Size, Status and Forecast 2021-2027 / QYR2104Z2721資料のイメージです。• レポートコード:QYR2104Z2721
• 出版社/出版日:QYResearch / 2021年4月
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• レポート形態:英文、PDF、129ページ
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レポート概要
QYResearch社発行の本調査資料では、医療用ゲーミフィケーションのグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(企業用ソリューション、消費者用ソリューション、その他)、用途別市場規模(フィットネスマネジメント、医療研修、投薬管理、理学療法、その他)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。
・市場概要
・医療用ゲーミフィケーションの市場動向
・企業の競争状況、市場シェア
・医療用ゲーミフィケーションの種類別市場規模(企業用ソリューション、消費者用ソリューション、その他)
・医療用ゲーミフィケーションの用途別市場規模(フィットネスマネジメント、医療研修、投薬管理、理学療法、その他)
・医療用ゲーミフィケーションの北米市場規模2016-2027(アメリカ、カナダ)
・医療用ゲーミフィケーションのヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等)
・医療用ゲーミフィケーションのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等)
・医療用ゲーミフィケーションの中南米市場規模2016-2027(メキシコ、ブラジル)
・医療用ゲーミフィケーションの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等)
・主要企業情報(Microsoft、Under Armour、Strava、Adidas AG、Apple、FitBit、Jawbone、Nike、Google、Ayogo Health、Rally Health、Badgeville、Hubbub Health、Zimmer Biomet、Welltok、Akili Interactive Labs、Bunchball、Fitocracy、EveryMove、SuperBetter、Syandus、Mango Health、Medisafe、Reflexion Health)
・結論

Market Analysis and Insights: Global Healthcare Gamification Market
The global Healthcare Gamification market size is projected to reach US$ 4651.9 million by 2026, from US$ 693.9 million in 2019, at a CAGR of 31.0% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Healthcare Gamification market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Healthcare Gamification market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Healthcare Gamification market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Healthcare Gamification market.

Global Healthcare Gamification Scope and Market Size
Healthcare Gamification market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Healthcare Gamification market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Enterprise-Based Solutions
Consumer-Based Solutions
Other

Segment by Application
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Adidas AG
Apple
Badgeville
Hubbub Health
Zimmer Biomet
Welltok
Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Healthcare Gamification Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Enterprise-Based Solutions
1.2.3 Consumer-Based Solutions
1.2.4 Other
1.3 Market by Application
1.3.1 Global Healthcare Gamification Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Fitness Management
1.3.3 Medical Training
1.3.4 Medication Management
1.3.5 Physical Therapy
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Healthcare Gamification Market Perspective (2016-2027)
2.2 Healthcare Gamification Growth Trends by Regions
2.2.1 Healthcare Gamification Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Healthcare Gamification Historic Market Share by Regions (2016-2021)
2.2.3 Healthcare Gamification Forecasted Market Size by Regions (2022-2027)
2.3 Healthcare Gamification Industry Dynamic
2.3.1 Healthcare Gamification Market Trends
2.3.2 Healthcare Gamification Market Drivers
2.3.3 Healthcare Gamification Market Challenges
2.3.4 Healthcare Gamification Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top Healthcare Gamification Players by Revenue
3.1.1 Global Top Healthcare Gamification Players by Revenue (2016-2021)
3.1.2 Global Healthcare Gamification Revenue Market Share by Players (2016-2021)
3.2 Global Healthcare Gamification Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Healthcare Gamification Revenue
3.4 Global Healthcare Gamification Market Concentration Ratio
3.4.1 Global Healthcare Gamification Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Healthcare Gamification Revenue in 2020
3.5 Healthcare Gamification Key Players Head office and Area Served
3.6 Key Players Healthcare Gamification Product Solution and Service
3.7 Date of Enter into Healthcare Gamification Market
3.8 Mergers & Acquisitions, Expansion Plans

4 Healthcare Gamification Breakdown Data by Type
4.1 Global Healthcare Gamification Historic Market Size by Type (2016-2021)
4.2 Global Healthcare Gamification Forecasted Market Size by Type (2022-2027)

5 Healthcare Gamification Breakdown Data by Application
5.1 Global Healthcare Gamification Historic Market Size by Application (2016-2021)
5.2 Global Healthcare Gamification Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America Healthcare Gamification Market Size (2016-2027)
6.2 North America Healthcare Gamification Market Size by Type
6.2.1 North America Healthcare Gamification Market Size by Type (2016-2021)
6.2.2 North America Healthcare Gamification Market Size by Type (2022-2027)
6.2.3 North America Healthcare Gamification Market Size by Type (2016-2027)
6.3 North America Healthcare Gamification Market Size by Application
6.3.1 North America Healthcare Gamification Market Size by Application (2016-2021)
6.3.2 North America Healthcare Gamification Market Size by Application (2022-2027)
6.3.3 North America Healthcare Gamification Market Size by Application (2016-2027)
6.4 North America Healthcare Gamification Market Size by Country
6.4.1 North America Healthcare Gamification Market Size by Country (2016-2021)
6.4.2 North America Healthcare Gamification Market Size by Country (2022-2027)
6.4.3 United States
6.4.3 Canada

7 Europe
7.1 Europe Healthcare Gamification Market Size (2016-2027)
7.2 Europe Healthcare Gamification Market Size by Type
7.2.1 Europe Healthcare Gamification Market Size by Type (2016-2021)
7.2.2 Europe Healthcare Gamification Market Size by Type (2022-2027)
7.2.3 Europe Healthcare Gamification Market Size by Type (2016-2027)
7.3 Europe Healthcare Gamification Market Size by Application
7.3.1 Europe Healthcare Gamification Market Size by Application (2016-2021)
7.3.2 Europe Healthcare Gamification Market Size by Application (2022-2027)
7.3.3 Europe Healthcare Gamification Market Size by Application (2016-2027)
7.4 Europe Healthcare Gamification Market Size by Country
7.4.1 Europe Healthcare Gamification Market Size by Country (2016-2021)
7.4.2 Europe Healthcare Gamification Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific Healthcare Gamification Market Size (2016-2027)
8.2 Asia-Pacific Healthcare Gamification Market Size by Type
8.2.1 Asia-Pacific Healthcare Gamification Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Healthcare Gamification Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Healthcare Gamification Market Size by Type (2016-2027)
8.3 Asia-Pacific Healthcare Gamification Market Size by Application
8.3.1 Asia-Pacific Healthcare Gamification Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Healthcare Gamification Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Healthcare Gamification Market Size by Application (2016-2027)
8.4 Asia-Pacific Healthcare Gamification Market Size by Region
8.4.1 Asia-Pacific Healthcare Gamification Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Healthcare Gamification Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America Healthcare Gamification Market Size (2016-2027)
9.2 Latin America Healthcare Gamification Market Size by Type
9.2.1 Latin America Healthcare Gamification Market Size by Type (2016-2021)
9.2.2 Latin America Healthcare Gamification Market Size by Type (2022-2027)
9.2.3 Latin America Healthcare Gamification Market Size by Type (2016-2027)
9.3 Latin America Healthcare Gamification Market Size by Application
9.3.1 Latin America Healthcare Gamification Market Size by Application (2016-2021)
9.3.2 Latin America Healthcare Gamification Market Size by Application (2022-2027)
9.3.3 Latin America Healthcare Gamification Market Size by Application (2016-2027)
9.4 Latin America Healthcare Gamification Market Size by Country
9.4.1 Latin America Healthcare Gamification Market Size by Country (2016-2021)
9.4.2 Latin America Healthcare Gamification Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa Healthcare Gamification Market Size (2016-2027)
10.2 Middle East & Africa Healthcare Gamification Market Size by Type
10.2.1 Middle East & Africa Healthcare Gamification Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Healthcare Gamification Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Healthcare Gamification Market Size by Type (2016-2027)
10.3 Middle East & Africa Healthcare Gamification Market Size by Application
10.3.1 Middle East & Africa Healthcare Gamification Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Healthcare Gamification Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Healthcare Gamification Market Size by Application (2016-2027)
10.4 Middle East & Africa Healthcare Gamification Market Size by Country
10.4.1 Middle East & Africa Healthcare Gamification Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Healthcare Gamification Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Healthcare Gamification Introduction
11.1.4 Microsoft Revenue in Healthcare Gamification Business (2016-2021)
11.1.5 Microsoft Recent Development
11.2 Under Armour
11.2.1 Under Armour Company Details
11.2.2 Under Armour Business Overview
11.2.3 Under Armour Healthcare Gamification Introduction
11.2.4 Under Armour Revenue in Healthcare Gamification Business (2016-2021)
11.2.5 Under Armour Recent Development
11.3 Strava
11.3.1 Strava Company Details
11.3.2 Strava Business Overview
11.3.3 Strava Healthcare Gamification Introduction
11.3.4 Strava Revenue in Healthcare Gamification Business (2016-2021)
11.3.5 Strava Recent Development
11.4 Adidas AG
11.4.1 Adidas AG Company Details
11.4.2 Adidas AG Business Overview
11.4.3 Adidas AG Healthcare Gamification Introduction
11.4.4 Adidas AG Revenue in Healthcare Gamification Business (2016-2021)
11.4.5 Adidas AG Recent Development
11.5 Apple
11.5.1 Apple Company Details
11.5.2 Apple Business Overview
11.5.3 Apple Healthcare Gamification Introduction
11.5.4 Apple Revenue in Healthcare Gamification Business (2016-2021)
11.5.5 Apple Recent Development
11.6 FitBit
11.6.1 FitBit Company Details
11.6.2 FitBit Business Overview
11.6.3 FitBit Healthcare Gamification Introduction
11.6.4 FitBit Revenue in Healthcare Gamification Business (2016-2021)
11.6.5 FitBit Recent Development
11.7 Jawbone
11.7.1 Jawbone Company Details
11.7.2 Jawbone Business Overview
11.7.3 Jawbone Healthcare Gamification Introduction
11.7.4 Jawbone Revenue in Healthcare Gamification Business (2016-2021)
11.7.5 Jawbone Recent Development
11.8 Nike
11.8.1 Nike Company Details
11.8.2 Nike Business Overview
11.8.3 Nike Healthcare Gamification Introduction
11.8.4 Nike Revenue in Healthcare Gamification Business (2016-2021)
11.8.5 Nike Recent Development
11.9 Google
11.9.1 Google Company Details
11.9.2 Google Business Overview
11.9.3 Google Healthcare Gamification Introduction
11.9.4 Google Revenue in Healthcare Gamification Business (2016-2021)
11.9.5 Google Recent Development
11.10 Ayogo Health
11.10.1 Ayogo Health Company Details
11.10.2 Ayogo Health Business Overview
11.10.3 Ayogo Health Healthcare Gamification Introduction
11.10.4 Ayogo Health Revenue in Healthcare Gamification Business (2016-2021)
11.10.5 Ayogo Health Recent Development
11.11 Rally Health
11.11.1 Rally Health Company Details
11.11.2 Rally Health Business Overview
11.11.3 Rally Health Healthcare Gamification Introduction
11.11.4 Rally Health Revenue in Healthcare Gamification Business (2016-2021)
11.11.5 Rally Health Recent Development
11.12 Badgeville
11.12.1 Badgeville Company Details
11.12.2 Badgeville Business Overview
11.12.3 Badgeville Healthcare Gamification Introduction
11.12.4 Badgeville Revenue in Healthcare Gamification Business (2016-2021)
11.12.5 Badgeville Recent Development
11.13 Hubbub Health
11.13.1 Hubbub Health Company Details
11.13.2 Hubbub Health Business Overview
11.13.3 Hubbub Health Healthcare Gamification Introduction
11.13.4 Hubbub Health Revenue in Healthcare Gamification Business (2016-2021)
11.13.5 Hubbub Health Recent Development
11.14 Zimmer Biomet
11.14.1 Zimmer Biomet Company Details
11.14.2 Zimmer Biomet Business Overview
11.14.3 Zimmer Biomet Healthcare Gamification Introduction
11.14.4 Zimmer Biomet Revenue in Healthcare Gamification Business (2016-2021)
11.14.5 Zimmer Biomet Recent Development
11.15 Welltok
11.15.1 Welltok Company Details
11.15.2 Welltok Business Overview
11.15.3 Welltok Healthcare Gamification Introduction
11.15.4 Welltok Revenue in Healthcare Gamification Business (2016-2021)
11.15.5 Welltok Recent Development
11.16 Akili Interactive Labs
11.16.1 Akili Interactive Labs Company Details
11.16.2 Akili Interactive Labs Business Overview
11.16.3 Akili Interactive Labs Healthcare Gamification Introduction
11.16.4 Akili Interactive Labs Revenue in Healthcare Gamification Business (2016-2021)
11.16.5 Akili Interactive Labs Recent Development
11.17 Bunchball
11.17.1 Bunchball Company Details
11.17.2 Bunchball Business Overview
11.17.3 Bunchball Healthcare Gamification Introduction
11.17.4 Bunchball Revenue in Healthcare Gamification Business (2016-2021)
11.17.5 Bunchball Recent Development
11.18 Fitocracy
11.18.1 Fitocracy Company Details
11.18.2 Fitocracy Business Overview
11.18.3 Fitocracy Healthcare Gamification Introduction
11.18.4 Fitocracy Revenue in Healthcare Gamification Business (2016-2021)
11.18.5 Fitocracy Recent Development
11.18 EveryMove
.1 EveryMove Company Details
.2 EveryMove Business Overview
.3 EveryMove Healthcare Gamification Introduction
.4 EveryMove Revenue in Healthcare Gamification Business (2016-2021)
.5 EveryMove Recent Development
11.20 SuperBetter
11.20.1 SuperBetter Company Details
11.20.2 SuperBetter Business Overview
11.20.3 SuperBetter Healthcare Gamification Introduction
11.20.4 SuperBetter Revenue in Healthcare Gamification Business (2016-2021)
11.20.5 SuperBetter Recent Development
11.21 Syandus
11.21.1 Syandus Company Details
11.21.2 Syandus Business Overview
11.21.3 Syandus Healthcare Gamification Introduction
11.21.4 Syandus Revenue in Healthcare Gamification Business (2016-2021)
11.21.5 Syandus Recent Development
11.22 Mango Health
11.22.1 Mango Health Company Details
11.22.2 Mango Health Business Overview
11.22.3 Mango Health Healthcare Gamification Introduction
11.22.4 Mango Health Revenue in Healthcare Gamification Business (2016-2021)
11.22.5 Mango Health Recent Development
11.23 Medisafe
11.23.1 Medisafe Company Details
11.23.2 Medisafe Business Overview
11.23.3 Medisafe Healthcare Gamification Introduction
11.23.4 Medisafe Revenue in Healthcare Gamification Business (2016-2021)
11.23.5 Medisafe Recent Development
11.24 Reflexion Health
11.24.1 Reflexion Health Company Details
11.24.2 Reflexion Health Business Overview
11.24.3 Reflexion Health Healthcare Gamification Introduction
11.24.4 Reflexion Health Revenue in Healthcare Gamification Business (2016-2021)
11.24.5 Reflexion Health Recent Development

12 Analyst’s Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global Healthcare Gamification Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Enterprise-Based Solutions
Table 3. Key Players of Consumer-Based Solutions
Table 4. Key Players of Other
Table 5. Global Healthcare Gamification Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Healthcare Gamification Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Healthcare Gamification Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Healthcare Gamification Market Share by Regions (2016-2021)
Table 9. Global Healthcare Gamification Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Healthcare Gamification Market Share by Regions (2022-2027)
Table 11. Healthcare Gamification Market Trends
Table 12. Healthcare Gamification Market Drivers
Table 13. Healthcare Gamification Market Challenges
Table 14. Healthcare Gamification Market Restraints
Table 15. Global Healthcare Gamification Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Healthcare Gamification Market Share by Players (2016-2021)
Table 17. Global Top Healthcare Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Healthcare Gamification as of 2020)
Table 18. Ranking of Global Top Healthcare Gamification Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Healthcare Gamification Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Healthcare Gamification Product Solution and Service
Table 22. Date of Enter into Healthcare Gamification Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Healthcare Gamification Revenue Market Share by Type (2016-2021)
Table 26. Global Healthcare Gamification Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Healthcare Gamification Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Healthcare Gamification Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Healthcare Gamification Revenue Market Share by Application (2016-2021)
Table 30. Global Healthcare Gamification Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Healthcare Gamification Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Healthcare Gamification Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Healthcare Gamification Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Healthcare Gamification Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Healthcare Gamification Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Healthcare Gamification Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Healthcare Gamification Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Healthcare Gamification Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Healthcare Gamification Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Healthcare Gamification Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Healthcare Gamification Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Healthcare Gamification Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Healthcare Gamification Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Healthcare Gamification Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Healthcare Gamification Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Healthcare Gamification Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Healthcare Gamification Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Healthcare Gamification Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Healthcare Gamification Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Healthcare Gamification Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Healthcare Gamification Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Healthcare Gamification Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Healthcare Gamification Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Healthcare Gamification Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Healthcare Gamification Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Healthcare Gamification Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Healthcare Gamification Market Size by Country (2022-2027) & (US$ Million)
Table 62. Microsoft Company Details
Table 63. Microsoft Business Overview
Table 64. Microsoft Healthcare Gamification Product
Table 65. Microsoft Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 66. Microsoft Recent Development
Table 67. Under Armour Company Details
Table 68. Under Armour Business Overview
Table 69. Under Armour Healthcare Gamification Product
Table 70. Under Armour Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 71. Under Armour Recent Development
Table 72. Strava Company Details
Table 73. Strava Business Overview
Table 74. Strava Healthcare Gamification Product
Table 75. Strava Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 76. Strava Recent Development
Table 77. Adidas AG Company Details
Table 78. Adidas AG Business Overview
Table 79. Adidas AG Healthcare Gamification Product
Table 80. Adidas AG Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 81. Adidas AG Recent Development
Table 82. Apple Company Details
Table 83. Apple Business Overview
Table 84. Apple Healthcare Gamification Product
Table 85. Apple Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 86. Apple Recent Development
Table 87. FitBit Company Details
Table 88. FitBit Business Overview
Table 89. FitBit Healthcare Gamification Product
Table 90. FitBit Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 91. FitBit Recent Development
Table 92. Jawbone Company Details
Table 93. Jawbone Business Overview
Table 94. Jawbone Healthcare Gamification Product
Table 95. Jawbone Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 96. Jawbone Recent Development
Table 97. Nike Company Details
Table 98. Nike Business Overview
Table 99. Nike Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 100. Nike Recent Development
Table 101. Google Company Details
Table 102. Google Business Overview
Table 103. Google Healthcare Gamification Product
Table 104. Google Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 105. Google Recent Development
Table 106. Ayogo Health Company Details
Table 107. Ayogo Health Business Overview
Table 108. Ayogo Health Healthcare Gamification Product
Table 109. Ayogo Health Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 110. Ayogo Health Recent Development
Table 111. Rally Health Company Details
Table 112. Rally Health Business Overview
Table 113. Rally Health Healthcare Gamification Product
Table 114. Rally Health Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 115. Rally Health Recent Development
Table 116. Badgeville Company Details
Table 117. Badgeville Business Overview
Table 118. Badgeville Healthcare Gamification Product
Table 119. Badgeville Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 120. Badgeville Recent Development
Table 121. Hubbub Health Company Details
Table 122. Hubbub Health Business Overview
Table 123. Hubbub Health Healthcare Gamification Product
Table 124. Hubbub Health Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 125. Hubbub Health Recent Development
Table 126. Zimmer Biomet Company Details
Table 127. Zimmer Biomet Business Overview
Table 128. Zimmer Biomet Healthcare Gamification Product
Table 129. Zimmer Biomet Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 130. Zimmer Biomet Recent Development
Table 131. Welltok Company Details
Table 132. Welltok Business Overview
Table 133. Welltok Healthcare Gamification Product
Table 134. Welltok Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 135. Welltok Recent Development
Table 136. Akili Interactive Labs Company Details
Table 137. Akili Interactive Labs Business Overview
Table 138. Akili Interactive Labs Healthcare Gamification Product
Table 139. Akili Interactive Labs Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 140. Akili Interactive Labs Recent Development
Table 141. Bunchball Company Details
Table 142. Bunchball Business Overview
Table 143. Bunchball Healthcare Gamification Product
Table 144. Bunchball Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 145. Bunchball Recent Development
Table 146. Fitocracy Company Details
Table 147. Fitocracy Business Overview
Table 148. Fitocracy Healthcare Gamification Product
Table 149. Fitocracy Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 150. Fitocracy Recent Development
Table 151. EveryMove Company Details
Table 152. EveryMove Business Overview
Table 153. EveryMove Healthcare Gamification Product
Table 154. EveryMove Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 155. EveryMove Recent Development
Table 156. SuperBetter Company Details
Table 157. SuperBetter Business Overview
Table 158. SuperBetter Healthcare Gamification Product
Table 159. SuperBetter Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 160. SuperBetter Recent Development
Table 161. Syandus Company Details
Table 162. Syandus Business Overview
Table 163. Syandus Healthcare Gamification Product
Table 164. Syandus Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 165. Syandus Recent Development
Table 166. Mango Health Company Details
Table 167. Mango Health Business Overview
Table 168. Mango Health Healthcare Gamification Product
Table 169. Mango Health Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 170. Mango Health Recent Development
Table 171. Medisafe Company Details
Table 172. Medisafe Business Overview
Table 173. Medisafe Healthcare Gamification Product
Table 174. Medisafe Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 175. Medisafe Recent Development
Table 176. Reflexion Health Company Details
Table 177. Reflexion Health Business Overview
Table 178. Reflexion Health Healthcare GamificationProduct
Table 179. Reflexion Health Revenue in Healthcare Gamification Business (2016-2021) & (US$ Million)
Table 180. Reflexion Health Recent Development
Table 181. Research Programs/Design for This Report
Table 182. Key Data Information from Secondary Sources
Table 183. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Healthcare Gamification Market Share by Type: 2020 VS 2027
Figure 2. Enterprise-Based Solutions Features
Figure 3. Consumer-Based Solutions Features
Figure 4. Other Features
Figure 5. Global Healthcare Gamification Market Share by Application: 2020 VS 2027
Figure 6. Fitness Management Case Studies
Figure 7. Medical Training Case Studies
Figure 8. Medication Management Case Studies
Figure 9. Physical Therapy Case Studies
Figure 10. Other Case Studies
Figure 11. Healthcare Gamification Report Years Considered
Figure 12. Global Healthcare Gamification Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Healthcare Gamification Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Healthcare Gamification Market Share by Regions: 2020 VS 2027
Figure 15. Global Healthcare Gamification Market Share by Regions (2022-2027)
Figure 16. Global Healthcare Gamification Market Share by Players in 2020
Figure 17. Global Top Healthcare Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Healthcare Gamification as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Healthcare Gamification Revenue in 2020
Figure 19. Global Healthcare Gamification Revenue Market Share by Type (2016-2021)
Figure 20. Global Healthcare Gamification Revenue Market Share by Type (2022-2027)
Figure 21. North America Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Healthcare Gamification Market Share by Type (2016-2027)
Figure 23. North America Healthcare Gamification Market Share by Application (2016-2027)
Figure 24. North America Healthcare Gamification Market Share by Country (2016-2027)
Figure 25. United States Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Healthcare Gamification Market Share by Type (2016-2027)
Figure 29. Europe Healthcare Gamification Market Share by Application (2016-2027)
Figure 30. Europe Healthcare Gamification Market Share by Country (2016-2027)
Figure 31. Germany Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Healthcare Gamification Market Share by Type (2016-2027)
Figure 39. Asia-Pacific Healthcare Gamification Market Share by Application (2016-2027)
Figure 40. Asia-Pacific Healthcare Gamification Market Share by Region (2016-2027)
Figure 41. China Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Healthcare Gamification Market Share by Type (2016-2027)
Figure 49. Latin America Healthcare Gamification Market Share by Application (2016-2027)
Figure 50. Latin America Healthcare Gamification Market Share by Country (2016-2027)
Figure 51. Mexico Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Healthcare Gamification Market Share by Type (2016-2027)
Figure 55. Middle East & Africa Healthcare Gamification Market Share by Application (2016-2027)
Figure 56. Middle East & Africa Healthcare Gamification Market Share by Country (2016-2027)
Figure 57. Turkey Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Healthcare Gamification Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Microsoft Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 61. Under Armour Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 62. Strava Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 63. Adidas AG Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 64. Apple Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 65. FitBit Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 66. Jawbone Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 67. Nike Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 68. Google Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 69. Ayogo Health Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 70. Rally Health Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 71. Badgeville Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 72. Hubbub Health Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 73. Zimmer Biomet Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 74. Welltok Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 75. Akili Interactive Labs Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 76. Bunchball Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 77. Fitocracy Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 78. EveryMove Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 79. SuperBetter Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 80. Syandus Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 81. Mango Health Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 82. Medisafe Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 83. Reflexion Health Revenue Growth Rate in Healthcare Gamification Business (2016-2021)
Figure 84. Bottom-up and Top-down Approaches for This Report
Figure 85. Data Triangulation
Figure 86. Key Executives Interviewed