▶ 調査レポート

世界のVR機器市場規模・現状・予測(2021年-2027年)

• 英文タイトル:Global VR Equipment Market Size, Status and Forecast 2021-2027

QYResearchが調査・発行した産業分析レポートです。世界のVR機器市場規模・現状・予測(2021年-2027年) / Global VR Equipment Market Size, Status and Forecast 2021-2027 / QYR2104Z5970資料のイメージです。• レポートコード:QYR2104Z5970
• 出版社/出版日:QYResearch / 2021年4月
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レポート概要
QYResearch社発行の本調査資料では、VR機器のグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(ヘッドマウントディスプレイ、ヘッドトラッカー、モーショントラッカー、3Dコントローラー、データグローブ、触覚デバイス、その他)、用途別市場規模(教育、工業、医療、エンターテインメント、その他)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。
・市場概要
・VR機器の市場動向
・企業の競争状況、市場シェア
・VR機器の種類別市場規模(ヘッドマウントディスプレイ、ヘッドトラッカー、モーショントラッカー、3Dコントローラー、データグローブ、触覚デバイス、その他)
・VR機器の用途別市場規模(教育、工業、医療、エンターテインメント、その他)
・VR機器の北米市場規模2016-2027(アメリカ、カナダ)
・VR機器のヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等)
・VR機器のアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等)
・VR機器の中南米市場規模2016-2027(メキシコ、ブラジル)
・VR機器の中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等)
・主要企業情報(Starbreeze、Google、Vuzix、HTC、Sony、Microsoft、Meta、Freefly、Oculus、Samsung、Vive、Avegant、Razer、Zeiss、VisusVR、FOVE)
・結論

Market Analysis and Insights: Global VR Equipment Market
The global VR Equipment market size is projected to reach US$ XX million by 2026, from US$ XX million in 2019, at a CAGR of XX% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global VR Equipment market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global VR Equipment market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global VR Equipment market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global VR Equipment market.

Global VR Equipment Scope and Market Size
VR Equipment market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR Equipment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others

Segment by Application
Educational
Industrial
Medical
Entertainment
Others

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
HTC
Sony
Avegant
Razer
Zeiss

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Equipment Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Head Mounted Displays
1.2.3 Head Trackers
1.2.4 Motion Trackers
1.2.5 3D Controllers
1.2.6 Data Gloves
1.2.7 Haptic Devices
1.2.8 Others
1.3 Market by Application
1.3.1 Global VR Equipment Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Educational
1.3.3 Industrial
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global VR Equipment Market Perspective (2016-2027)
2.2 VR Equipment Growth Trends by Regions
2.2.1 VR Equipment Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 VR Equipment Historic Market Share by Regions (2016-2021)
2.2.3 VR Equipment Forecasted Market Size by Regions (2022-2027)
2.3 VR Equipment Industry Dynamic
2.3.1 VR Equipment Market Trends
2.3.2 VR Equipment Market Drivers
2.3.3 VR Equipment Market Challenges
2.3.4 VR Equipment Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top VR Equipment Players by Revenue
3.1.1 Global Top VR Equipment Players by Revenue (2016-2021)
3.1.2 Global VR Equipment Revenue Market Share by Players (2016-2021)
3.2 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by VR Equipment Revenue
3.4 Global VR Equipment Market Concentration Ratio
3.4.1 Global VR Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Equipment Revenue in 2020
3.5 VR Equipment Key Players Head office and Area Served
3.6 Key Players VR Equipment Product Solution and Service
3.7 Date of Enter into VR Equipment Market
3.8 Mergers & Acquisitions, Expansion Plans

4 VR Equipment Breakdown Data by Type
4.1 Global VR Equipment Historic Market Size by Type (2016-2021)
4.2 Global VR Equipment Forecasted Market Size by Type (2022-2027)

5 VR Equipment Breakdown Data by Application
5.1 Global VR Equipment Historic Market Size by Application (2016-2021)
5.2 Global VR Equipment Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America VR Equipment Market Size (2016-2027)
6.2 North America VR Equipment Market Size by Type
6.2.1 North America VR Equipment Market Size by Type (2016-2021)
6.2.2 North America VR Equipment Market Size by Type (2022-2027)
6.2.3 North America VR Equipment Market Size by Type (2016-2027)
6.3 North America VR Equipment Market Size by Application
6.3.1 North America VR Equipment Market Size by Application (2016-2021)
6.3.2 North America VR Equipment Market Size by Application (2022-2027)
6.3.3 North America VR Equipment Market Size by Application (2016-2027)
6.4 North America VR Equipment Market Size by Country
6.4.1 North America VR Equipment Market Size by Country (2016-2021)
6.4.2 North America VR Equipment Market Size by Country (2022-2027)
6.4.3 United States
6.4.3 Canada

7 Europe
7.1 Europe VR Equipment Market Size (2016-2027)
7.2 Europe VR Equipment Market Size by Type
7.2.1 Europe VR Equipment Market Size by Type (2016-2021)
7.2.2 Europe VR Equipment Market Size by Type (2022-2027)
7.2.3 Europe VR Equipment Market Size by Type (2016-2027)
7.3 Europe VR Equipment Market Size by Application
7.3.1 Europe VR Equipment Market Size by Application (2016-2021)
7.3.2 Europe VR Equipment Market Size by Application (2022-2027)
7.3.3 Europe VR Equipment Market Size by Application (2016-2027)
7.4 Europe VR Equipment Market Size by Country
7.4.1 Europe VR Equipment Market Size by Country (2016-2021)
7.4.2 Europe VR Equipment Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific VR Equipment Market Size (2016-2027)
8.2 Asia-Pacific VR Equipment Market Size by Type
8.2.1 Asia-Pacific VR Equipment Market Size by Type (2016-2021)
8.2.2 Asia-Pacific VR Equipment Market Size by Type (2022-2027)
8.2.3 Asia-Pacific VR Equipment Market Size by Type (2016-2027)
8.3 Asia-Pacific VR Equipment Market Size by Application
8.3.1 Asia-Pacific VR Equipment Market Size by Application (2016-2021)
8.3.2 Asia-Pacific VR Equipment Market Size by Application (2022-2027)
8.3.3 Asia-Pacific VR Equipment Market Size by Application (2016-2027)
8.4 Asia-Pacific VR Equipment Market Size by Region
8.4.1 Asia-Pacific VR Equipment Market Size by Region (2016-2021)
8.4.2 Asia-Pacific VR Equipment Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America VR Equipment Market Size (2016-2027)
9.2 Latin America VR Equipment Market Size by Type
9.2.1 Latin America VR Equipment Market Size by Type (2016-2021)
9.2.2 Latin America VR Equipment Market Size by Type (2022-2027)
9.2.3 Latin America VR Equipment Market Size by Type (2016-2027)
9.3 Latin America VR Equipment Market Size by Application
9.3.1 Latin America VR Equipment Market Size by Application (2016-2021)
9.3.2 Latin America VR Equipment Market Size by Application (2022-2027)
9.3.3 Latin America VR Equipment Market Size by Application (2016-2027)
9.4 Latin America VR Equipment Market Size by Country
9.4.1 Latin America VR Equipment Market Size by Country (2016-2021)
9.4.2 Latin America VR Equipment Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa VR Equipment Market Size (2016-2027)
10.2 Middle East & Africa VR Equipment Market Size by Type
10.2.1 Middle East & Africa VR Equipment Market Size by Type (2016-2021)
10.2.2 Middle East & Africa VR Equipment Market Size by Type (2022-2027)
10.2.3 Middle East & Africa VR Equipment Market Size by Type (2016-2027)
10.3 Middle East & Africa VR Equipment Market Size by Application
10.3.1 Middle East & Africa VR Equipment Market Size by Application (2016-2021)
10.3.2 Middle East & Africa VR Equipment Market Size by Application (2022-2027)
10.3.3 Middle East & Africa VR Equipment Market Size by Application (2016-2027)
10.4 Middle East & Africa VR Equipment Market Size by Country
10.4.1 Middle East & Africa VR Equipment Market Size by Country (2016-2021)
10.4.2 Middle East & Africa VR Equipment Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 Starbreeze
11.1.1 Starbreeze Company Details
11.1.2 Starbreeze Business Overview
11.1.3 Starbreeze VR Equipment Introduction
11.1.4 Starbreeze Revenue in VR Equipment Business (2016-2021)
11.1.5 Starbreeze Recent Development
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google VR Equipment Introduction
11.2.4 Google Revenue in VR Equipment Business (2016-2021)
11.2.5 Google Recent Development
11.3 Vuzix
11.3.1 Vuzix Company Details
11.3.2 Vuzix Business Overview
11.3.3 Vuzix VR Equipment Introduction
11.3.4 Vuzix Revenue in VR Equipment Business (2016-2021)
11.3.5 Vuzix Recent Development
11.4 HTC
11.4.1 HTC Company Details
11.4.2 HTC Business Overview
11.4.3 HTC VR Equipment Introduction
11.4.4 HTC Revenue in VR Equipment Business (2016-2021)
11.4.5 HTC Recent Development
11.5 Sony
11.5.1 Sony Company Details
11.5.2 Sony Business Overview
11.5.3 Sony VR Equipment Introduction
11.5.4 Sony Revenue in VR Equipment Business (2016-2021)
11.5.5 Sony Recent Development
11.6 Microsoft
11.6.1 Microsoft Company Details
11.6.2 Microsoft Business Overview
11.6.3 Microsoft VR Equipment Introduction
11.6.4 Microsoft Revenue in VR Equipment Business (2016-2021)
11.6.5 Microsoft Recent Development
11.7 Meta
11.7.1 Meta Company Details
11.7.2 Meta Business Overview
11.7.3 Meta VR Equipment Introduction
11.7.4 Meta Revenue in VR Equipment Business (2016-2021)
11.7.5 Meta Recent Development
11.8 Freefly
11.8.1 Freefly Company Details
11.8.2 Freefly Business Overview
11.8.3 Freefly VR Equipment Introduction
11.8.4 Freefly Revenue in VR Equipment Business (2016-2021)
11.8.5 Freefly Recent Development
11.9 Oculus
11.9.1 Oculus Company Details
11.9.2 Oculus Business Overview
11.9.3 Oculus VR Equipment Introduction
11.9.4 Oculus Revenue in VR Equipment Business (2016-2021)
11.9.5 Oculus Recent Development
11.10 Samsung
11.10.1 Samsung Company Details
11.10.2 Samsung Business Overview
11.10.3 Samsung VR Equipment Introduction
11.10.4 Samsung Revenue in VR Equipment Business (2016-2021)
11.10.5 Samsung Recent Development
11.11 Vive
11.11.1 Vive Company Details
11.11.2 Vive Business Overview
11.11.3 Vive VR Equipment Introduction
11.11.4 Vive Revenue in VR Equipment Business (2016-2021)
11.11.5 Vive Recent Development
11.12 Avegant
11.12.1 Avegant Company Details
11.12.2 Avegant Business Overview
11.12.3 Avegant VR Equipment Introduction
11.12.4 Avegant Revenue in VR Equipment Business (2016-2021)
11.12.5 Avegant Recent Development
11.13 Razer
11.13.1 Razer Company Details
11.13.2 Razer Business Overview
11.13.3 Razer VR Equipment Introduction
11.13.4 Razer Revenue in VR Equipment Business (2016-2021)
11.13.5 Razer Recent Development
11.14 Zeiss
11.14.1 Zeiss Company Details
11.14.2 Zeiss Business Overview
11.14.3 Zeiss VR Equipment Introduction
11.14.4 Zeiss Revenue in VR Equipment Business (2016-2021)
11.14.5 Zeiss Recent Development
11.15 VisusVR
11.15.1 VisusVR Company Details
11.15.2 VisusVR Business Overview
11.15.3 VisusVR VR Equipment Introduction
11.15.4 VisusVR Revenue in VR Equipment Business (2016-2021)
11.15.5 VisusVR Recent Development
11.16 FOVE
11.16.1 FOVE Company Details
11.16.2 FOVE Business Overview
11.16.3 FOVE VR Equipment Introduction
11.16.4 FOVE Revenue in VR Equipment Business (2016-2021)
11.16.5 FOVE Recent Development

12 Analyst’s Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global VR Equipment Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Head Mounted Displays
Table 3. Key Players of Head Trackers
Table 4. Key Players of Motion Trackers
Table 5. Key Players of 3D Controllers
Table 6. Key Players of Data Gloves
Table 7. Key Players of Haptic Devices
Table 8. Key Players of Others
Table 9. Global VR Equipment Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 10. Global VR Equipment Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 11. Global VR Equipment Market Size by Regions (2016-2021) & (US$ Million)
Table 12. Global VR Equipment Market Share by Regions (2016-2021)
Table 13. Global VR Equipment Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 14. Global VR Equipment Market Share by Regions (2022-2027)
Table 15. VR Equipment Market Trends
Table 16. VR Equipment Market Drivers
Table 17. VR Equipment Market Challenges
Table 18. VR Equipment Market Restraints
Table 19. Global VR Equipment Revenue by Players (2016-2021) & (US$ Million)
Table 20. Global VR Equipment Market Share by Players (2016-2021)
Table 21. Global Top VR Equipment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Equipment as of 2020)
Table 22. Ranking of Global Top VR Equipment Companies by Revenue (US$ Million) in 2020
Table 23. Global 5 Largest Players Market Share by VR Equipment Revenue (CR5 and HHI) & (2016-2021)
Table 24. Key Players Headquarters and Area Served
Table 25. Key Players VR Equipment Product Solution and Service
Table 26. Date of Enter into VR Equipment Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 29. Global VR Equipment Revenue Market Share by Type (2016-2021)
Table 30. Global VR Equipment Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 31. Global VR Equipment Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 32. Global VR Equipment Market Size Share by Application (2016-2021) & (US$ Million)
Table 33. Global VR Equipment Revenue Market Share by Application (2016-2021)
Table 34. Global VR Equipment Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 35. Global VR Equipment Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 36. North America VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 37. North America VR Equipment Market Size by Type (2022-2027) & (US$ Million)
Table 38. North America VR Equipment Market Size by Application (2016-2021) (US$ Million)
Table 39. North America VR Equipment Market Size by Application (2022-2027) & (US$ Million)
Table 40. North America VR Equipment Market Size by Country (2016-2021) & (US$ Million)
Table 41. North America VR Equipment Market Size by Country (2022-2027) & (US$ Million)
Table 42. Europe VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 43. Europe VR Equipment Market Size by Type (2022-2027) & (US$ Million)
Table 44. Europe VR Equipment Market Size by Application (2016-2021) (US$ Million)
Table 45. Europe VR Equipment Market Size by Application (2022-2027) & (US$ Million)
Table 46. Europe VR Equipment Market Size by Country (2016-2021) & (US$ Million)
Table 47. Europe VR Equipment Market Size by Country (2022-2027) & (US$ Million)
Table 48. Asia-Pacific VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 49. Asia-Pacific VR Equipment Market Size by Type (2022-2027) & (US$ Million)
Table 50. Asia-Pacific VR Equipment Market Size by Application (2016-2021) (US$ Million)
Table 51. Asia-Pacific VR Equipment Market Size by Application (2022-2027) & (US$ Million)
Table 52. Asia-Pacific VR Equipment Market Size by Region (2016-2021) & (US$ Million)
Table 53. Asia-Pacific VR Equipment Market Size by Region (2022-2027) & (US$ Million)
Table 54. Latin America VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 55. Latin America VR Equipment Market Size by Type (2022-2027) & (US$ Million)
Table 56. Latin America VR Equipment Market Size by Application (2016-2021) (US$ Million)
Table 57. Latin America VR Equipment Market Size by Application (2022-2027) & (US$ Million)
Table 58. Latin America VR Equipment Market Size by Country (2016-2021) & (US$ Million)
Table 59. Latin America VR Equipment Market Size by Country (2022-2027) & (US$ Million)
Table 60. Middle East & Africa VR Equipment Market Size by Type (2016-2021) (US$ Million)
Table 61. Middle East & Africa VR Equipment Market Size by Type (2022-2027) & (US$ Million)
Table 62. Middle East & Africa VR Equipment Market Size by Application (2016-2021) (US$ Million)
Table 63. Middle East & Africa VR Equipment Market Size by Application (2022-2027) & (US$ Million)
Table 64. Middle East & Africa VR Equipment Market Size by Country (2016-2021) & (US$ Million)
Table 65. Middle East & Africa VR Equipment Market Size by Country (2022-2027) & (US$ Million)
Table 66. Starbreeze Company Details
Table 67. Starbreeze Business Overview
Table 68. Starbreeze VR Equipment Product
Table 69. Starbreeze Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 70. Starbreeze Recent Development
Table 71. Google Company Details
Table 72. Google Business Overview
Table 73. Google VR Equipment Product
Table 74. Google Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 75. Google Recent Development
Table 76. Vuzix Company Details
Table 77. Vuzix Business Overview
Table 78. Vuzix VR Equipment Product
Table 79. Vuzix Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 80. Vuzix Recent Development
Table 81. HTC Company Details
Table 82. HTC Business Overview
Table 83. HTC VR Equipment Product
Table 84. HTC Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 85. HTC Recent Development
Table 86. Sony Company Details
Table 87. Sony Business Overview
Table 88. Sony VR Equipment Product
Table 89. Sony Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 90. Sony Recent Development
Table 91. Microsoft Company Details
Table 92. Microsoft Business Overview
Table 93. Microsoft VR Equipment Product
Table 94. Microsoft Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 95. Microsoft Recent Development
Table 96. Meta Company Details
Table 97. Meta Business Overview
Table 98. Meta VR Equipment Product
Table 99. Meta Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 100. Meta Recent Development
Table 101. Freefly Company Details
Table 102. Freefly Business Overview
Table 103. Freefly Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 104. Freefly Recent Development
Table 105. Oculus Company Details
Table 106. Oculus Business Overview
Table 107. Oculus VR Equipment Product
Table 108. Oculus Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 109. Oculus Recent Development
Table 110. Samsung Company Details
Table 111. Samsung Business Overview
Table 112. Samsung VR Equipment Product
Table 113. Samsung Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 114. Samsung Recent Development
Table 115. Vive Company Details
Table 116. Vive Business Overview
Table 117. Vive VR Equipment Product
Table 118. Vive Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 119. Vive Recent Development
Table 120. Avegant Company Details
Table 121. Avegant Business Overview
Table 122. Avegant VR Equipment Product
Table 123. Avegant Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 124. Avegant Recent Development
Table 125. Razer Company Details
Table 126. Razer Business Overview
Table 127. Razer VR Equipment Product
Table 128. Razer Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 129. Razer Recent Development
Table 130. Zeiss Company Details
Table 131. Zeiss Business Overview
Table 132. Zeiss VR Equipment Product
Table 133. Zeiss Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 134. Zeiss Recent Development
Table 135. VisusVR Company Details
Table 136. VisusVR Business Overview
Table 137. VisusVR VR Equipment Product
Table 138. VisusVR Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 139. VisusVR Recent Development
Table 140. FOVE Company Details
Table 141. FOVE Business Overview
Table 142. FOVE VR Equipment Product
Table 143. FOVE Revenue in VR Equipment Business (2016-2021) & (US$ Million)
Table 144. FOVE Recent Development
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR Equipment Market Share by Type: 2020 VS 2027
Figure 2. Head Mounted Displays Features
Figure 3. Head Trackers Features
Figure 4. Motion Trackers Features
Figure 5. 3D Controllers Features
Figure 6. Data Gloves Features
Figure 7. Haptic Devices Features
Figure 8. Others Features
Figure 9. Global VR Equipment Market Share by Application: 2020 VS 2027
Figure 10. Educational Case Studies
Figure 11. Industrial Case Studies
Figure 12. Medical Case Studies
Figure 13. Entertainment Case Studies
Figure 14. Others Case Studies
Figure 15. VR Equipment Report Years Considered
Figure 16. Global VR Equipment Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 17. Global VR Equipment Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 18. Global VR Equipment Market Share by Regions: 2020 VS 2027
Figure 19. Global VR Equipment Market Share by Regions (2022-2027)
Figure 20. Global VR Equipment Market Share by Players in 2020
Figure 21. Global Top VR Equipment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Equipment as of 2020
Figure 22. The Top 10 and 5 Players Market Share by VR Equipment Revenue in 2020
Figure 23. Global VR Equipment Revenue Market Share by Type (2016-2021)
Figure 24. Global VR Equipment Revenue Market Share by Type (2022-2027)
Figure 25. North America VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. North America VR Equipment Market Share by Type (2016-2027)
Figure 27. North America VR Equipment Market Share by Application (2016-2027)
Figure 28. North America VR Equipment Market Share by Country (2016-2027)
Figure 29. United States VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Canada VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Europe VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Europe VR Equipment Market Share by Type (2016-2027)
Figure 33. Europe VR Equipment Market Share by Application (2016-2027)
Figure 34. Europe VR Equipment Market Share by Country (2016-2027)
Figure 35. Germany VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. France VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. U.K. VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Italy VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Russia VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Nordic VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Asia-Pacific VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Asia-Pacific VR Equipment Market Share by Type (2016-2027)
Figure 43. Asia-Pacific VR Equipment Market Share by Application (2016-2027)
Figure 44. Asia-Pacific VR Equipment Market Share by Region (2016-2027)
Figure 45. China VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Japan VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. South Korea VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Southeast Asia VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. India VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Australia VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Latin America VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Latin America VR Equipment Market Share by Type (2016-2027)
Figure 53. Latin America VR Equipment Market Share by Application (2016-2027)
Figure 54. Latin America VR Equipment Market Share by Country (2016-2027)
Figure 55. Mexico VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Brazil VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Middle East & Africa VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Middle East & Africa VR Equipment Market Share by Type (2016-2027)
Figure 59. Middle East & Africa VR Equipment Market Share by Application (2016-2027)
Figure 60. Middle East & Africa VR Equipment Market Share by Country (2016-2027)
Figure 61. Turkey VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 62. Saudi Arabia VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 63. UAE VR Equipment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 64. Starbreeze Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 65. Google Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 66. Vuzix Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 67. HTC Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 68. Sony Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 69. Microsoft Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 70. Meta Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 71. Freefly Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 72. Oculus Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 73. Samsung Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 74. Vive Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 75. Avegant Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 76. Razer Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 77. Zeiss Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 78. VisusVR Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 79. FOVE Revenue Growth Rate in VR Equipment Business (2016-2021)
Figure 80. Bottom-up and Top-down Approaches for This Report
Figure 81. Data Triangulation
Figure 82. Key Executives Interviewed