▶ 調査レポート

世界のゲームにおける5G市場規模・現状・予測(2021年-2027年)

• 英文タイトル:Global 5G in Gaming Market Size, Status and Forecast 2021-2027

QYResearchが調査・発行した産業分析レポートです。世界のゲームにおける5G市場規模・現状・予測(2021年-2027年) / Global 5G in Gaming Market Size, Status and Forecast 2021-2027 / QYR2104Z6167資料のイメージです。• レポートコード:QYR2104Z6167
• 出版社/出版日:QYResearch / 2021年4月
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• レポート形態:英文、PDF、98ページ
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レポート概要
QYResearch社発行の本調査資料では、ゲームにおける5Gのグローバル市場(2016年~2027年)について調べ、市場動向、主要企業の市場シェア、種類別市場規模(ソフトウェア、サービス、ハードウェア)、用途別市場規模(オンラインゲーム、仮想ゲーム)、主要地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、関連企業情報などを掲載しています。
・市場概要
・ゲームにおける5Gの市場動向
・企業の競争状況、市場シェア
・ゲームにおける5Gの種類別市場規模(ソフトウェア、サービス、ハードウェア)
・ゲームにおける5Gの用途別市場規模(オンラインゲーム、仮想ゲーム)
・ゲームにおける5Gの北米市場規模2016-2027(アメリカ、カナダ)
・ゲームにおける5Gのヨーロッパ市場規模2016-2027(ドイツ、フランス、イギリス等)
・ゲームにおける5Gのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等)
・ゲームにおける5Gの中南米市場規模2016-2027(メキシコ、ブラジル)
・ゲームにおける5Gの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等)
・主要企業情報(Facebook、Huawei Technologies、Qualcomm、ZTE Corporation、Samsung Electronics、Google、SK Telecom、LG Corporation、Microsoft Corporation、Ericsson、Sony、EA、Nintendo)
・結論

In 2021, the global 5G in Gaming market size will be US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027.
This report focuses on the global 5G in Gaming status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the 5G in Gaming development in North America, Europe, Japan, China, Southeast Asia, India, etc.

Global 5G in Gaming Scope and Market Size
5G in Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global 5G in Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Software
Service
Hardware

Segment by Application
Online Games
Virtual Games

By Region
North America
Europe
Japan
China
Southeast Asia
India

By Company
Facebook
Huawei Technologies
Qualcomm
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation
Ericsson
Sony
EA

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 5G in Gaming Market Size Growth Rate by Type (2021-2027)
1.2.2 Software
1.2.3 Service
1.2.4 Hardware
1.3 Market by Application
1.3.1 Global 5G in Gaming Market Share by Application (2021-2027)
1.3.2 Online Games
1.3.3 Virtual Games
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global 5G in Gaming Market Size
2.2 5G in Gaming Market Size by Regions
2.2.1 5G in Gaming Growth Rate by Regions (2021-2027)
2.2.2 5G in Gaming Market Share by Regions (2021-2027)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases

3 Key Players
3.1 5G in Gaming Revenue by Players (2020-2021)
3.2 5G in Gaming Key Players Headquaters and Area Served
3.3 Key Players 5G in Gaming Product/Solution/Service
3.4 Date of Enter into 5G in Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown by Type and by Application
4.1 Global 5G in Gaming Market Size by Type (2021-2027)
4.2 Global 5G in Gaming Market Size by Application (2021-2027)

5 North America
5.1 North America 5G in Gaming Market Forecast (2021-2027)
5.2 5G in Gaming Key Players in North America
5.3 North America 5G in Gaming Market Size by Type
5.4 North America 5G in Gaming Market Size by Application

6 Europe
6.1 Europe 5G in Gaming Market Forecast (2021-2027)
6.2 5G in Gaming Key Players in Europe
6.3 Europe 5G in Gaming Market Size by Type
6.4 Europe 5G in Gaming Market Size by Application

7 Japan
7.1 Japan 5G in Gaming Market Forecast (2021-2027)
7.2 5G in Gaming Key Players in Europe
7.3 Japan 5G in Gaming Market Size by Type
7.4 Japan 5G in Gaming Market Size by Application

8 Rest of World
8.1 China
8.1.1 China 5G in Gaming Market Analysis
8.1.2 Key Players in China
8.2 Southeast Asia
8.2.1 Southeast Asia 5G in Gaming Market Analysis
8.2.2 Key Players in Southeast Asia
8.3 India
8.3.1 India 5G in Gaming Market Analysis
8.3.2 Key Players in India

9 International Player Profiles
9.1 Facebook
9.1.1 Facebook Company Details
9.1.2 Facebook Description and Business Overview
9.1.3 Facebook 5G in Gaming Introduction
9.1.4 Facebook Revenue in 5G in Gaming Business (2020-2021)
9.1.5 Facebook Recent Development
9.2 Huawei Technologies
9.2.1 Huawei Technologies Company Details
9.2.2 Huawei Technologies Description and Business Overview
9.2.3 Huawei Technologies 5G in Gaming Introduction
9.2.4 Huawei Technologies Revenue in 5G in Gaming Business (2020-2021)
9.2.5 Huawei Technologies Recent Development
9.3 Qualcomm
9.3.1 Qualcomm Company Details
9.3.2 Qualcomm Description and Business Overview
9.3.3 Qualcomm 5G in Gaming Introduction
9.3.4 Qualcomm Revenue in 5G in Gaming Business (2020-2021)
9.3.5 Qualcomm Recent Development
9.4 ZTE Corporation
9.4.1 ZTE Corporation Company Details
9.4.2 ZTE Corporation Description and Business Overview
9.4.3 ZTE Corporation 5G in Gaming Introduction
9.4.4 ZTE Corporation Revenue in 5G in Gaming Business (2020-2021)
9.4.5 ZTE Corporation Recent Development
9.5 Samsung Electronics
9.5.1 Samsung Electronics Company Details
9.5.2 Samsung Electronics Description and Business Overview
9.5.3 Samsung Electronics 5G in Gaming Introduction
9.5.4 Samsung Electronics Revenue in 5G in Gaming Business (2020-2021)
9.5.5 Samsung Electronics Recent Development
9.6 Google
9.6.1 Google Company Details
9.6.2 Google Description and Business Overview
9.6.3 Google 5G in Gaming Introduction
9.6.4 Google Revenue in 5G in Gaming Business (2020-2021)
9.6.5 Google Recent Development
9.7 SK Telecom
9.7.1 SK Telecom Company Details
9.7.2 SK Telecom Description and Business Overview
9.7.3 SK Telecom 5G in Gaming Introduction
9.7.4 SK Telecom Revenue in 5G in Gaming Business (2020-2021)
9.7.5 SK Telecom Recent Development
9.8 LG Corporation
9.8.1 LG Corporation Company Details
9.8.2 LG Corporation Description and Business Overview
9.8.3 LG Corporation 5G in Gaming Introduction
9.8.4 LG Corporation Revenue in 5G in Gaming Business (2020-2021)
9.8.5 LG Corporation Recent Development
9.9 Microsoft Corporation
9.9.1 Microsoft Corporation Company Details
9.9.2 Microsoft Corporation Description and Business Overview
9.9.3 Microsoft Corporation 5G in Gaming Introduction
9.9.4 Microsoft Corporation Revenue in 5G in Gaming Business (2020-2021)
9.9.5 Microsoft Corporation Recent Development
9.10 Ericsson
9.10.1 Ericsson Company Details
9.10.2 Ericsson Description and Business Overview
9.10.3 Ericsson 5G in Gaming Introduction
9.10.4 Ericsson Revenue in 5G in Gaming Business (2020-2021)
9.10.5 Ericsson Recent Development
9.11 Sony
9.11.1 Sony Company Details
9.11.2 Sony Description and Business Overview
9.11.3 Sony 5G in Gaming Introduction
9.11.4 Sony Revenue in 5G in Gaming Business (2020-2021)
9.11.5 Sony Recent Development
9.12 EA
9.12.1 EA Company Details
9.12.2 EA Description and Business Overview
9.12.3 EA 5G in Gaming Introduction
9.12.4 EA Revenue in 5G in Gaming Business (2020-2021)
9.12.5 EA Recent Development
9.13 Nintendo
9.13.1 Nintendo Company Details
9.13.2 Nintendo Description and Business Overview
9.13.3 Nintendo 5G in Gaming Introduction
9.13.4 Nintendo Revenue in 5G in Gaming Business (2020-2021)
9.13.5 Nintendo Recent Development

10 Market Dynamics
10.1 Industry Trends
10.2 Market Drives
10.3 Market Challenges
10.4 Market Restraints

11 Key Findings in This Report
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details

List of Tables
Table 1. Global 5G in Gaming Market Size Growth Rate by Type (2021-2027) (US$ Million)
Table 2. Key Players of Software
Table 3. Key Players of Service
Table 4. Key Players of Hardware
Table 5. Global 5G in Gaming Market Size Growth by Application (2021-2027) (US$ Million)
Table 6. Global 5G in Gaming Market Size by Regions (2021-2027) (US$ Million)
Table 7. Global 5G in Gaming Market Share by Regions (2021-2027)
Table 8. Market Top Trends
Table 9. Market Use Cases
Table 10. Global 5G in Gaming Revenue by Players (2020-2021) (US$ Million)
Table 11. Global 5G in Gaming Market Share by Players (2020-2021)
Table 12. Key Players Headquarters and Area Served
Table 13. Key Players 5G in Gaming Product Solution and Service
Table 14. Date of Enter into 5G in Gaming Market
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global 5G in Gaming Market Size by Type (2021-2027) (US$ Million)
Table 17. Global 5G in Gaming Market Size Share by Type (2021-2027)
Table 18. Global 5G in Gaming Market Size by Application (2021-2027) (US$ Million)
Table 19. Global 5G in Gaming Market Size Share by Application (2021-2027)
Table 20. North America Key Players 5G in Gaming Revenue (2020-2021) (US$ Million)
Table 21. North America Key Players 5G in Gaming Market Share (2020-2021)
Table 22. North America 5G in Gaming Market Size by Type (2021-2027) (US$ Million)
Table 23. North America 5G in Gaming Market Share by Type (2021-2027)
Table 24. North America 5G in Gaming Market Size by Application (2021-2027) (US$ Million)
Table 25. North America 5G in Gaming Market Share by Application (2021-2027)
Table 26. Europe Key Players 5G in Gaming Revenue (2020-2021) (US$ Million)
Table 27. Europe Key Players 5G in Gaming Market Share (2020-2021)
Table 28. Europe 5G in Gaming Market Size by Type (2021-2027) (US$ Million)
Table 29. Europe 5G in Gaming Market Share by Type (2021-2027)
Table 30. Europe 5G in Gaming Market Size by Application (2021-2027) (US$ Million)
Table 31. Europe 5G in Gaming Market Share by Application (2021-2027)
Table 32. Japan Key Players 5G in Gaming Revenue (2020-2021) (US$ Million)
Table 33. Japan Key Players 5G in Gaming Market Share (2020-2021)
Table 34. Japan 5G in Gaming Market Size by Type (2021-2027) (US$ Million)
Table 35. Japan 5G in Gaming Market Share by Type (2021-2027)
Table 36. Japan 5G in Gaming Market Size by Application (2021-2027) (US$ Million)
Table 37. Japan 5G in Gaming Market Share by Application (2021-2027)
Table 38. Key Players in China
Table 39. Key Players in Southeast Asia
Table 40. Key Players in India
Table 41. Facebook Company Details
Table 42. Facebook Description and Business Overview
Table 43. Facebook 5G in Gaming Product
Table 44. Facebook Revenue in 5G in Gaming Business 2020 and 2021
Table 45. Facebook Recent Development
Table 46. Huawei Technologies Company Details
Table 47. Huawei Technologies Description and Business Overview
Table 48. Huawei Technologies 5G in Gaming Product
Table 49. Huawei Technologies Revenue in 5G in Gaming Business 2020 and 2021
Table 50. Huawei Technologies Recent Development
Table 51. Qualcomm Company Details
Table 52. Qualcomm Description and Business Overview
Table 53. Qualcomm 5G in Gaming Product
Table 54. Qualcomm Revenue in 5G in Gaming Business 2020 and 2021
Table 55. Qualcomm Recent Development
Table 56. ZTE Corporation Company Details
Table 57. ZTE Corporation Description and Business Overview
Table 58. ZTE Corporation 5G in Gaming Product
Table 59. ZTE Corporation Revenue in 5G in Gaming Business 2020 and 2021
Table 60. ZTE Corporation Recent Development
Table 61. Samsung Electronics Company Details
Table 62. Samsung Electronics Description and Business Overview
Table 63. Samsung Electronics 5G in Gaming Product
Table 64. Samsung Electronics Revenue in 5G in Gaming Business 2020 and 2021
Table 65. Samsung Electronics Recent Development
Table 66. Google Company Details
Table 67. Google Description and Business Overview
Table 68. Google 5G in Gaming Product
Table 69. Google Revenue in 5G in Gaming Business 2020 and 2021
Table 70. Google Recent Development
Table 71. SK Telecom Company Details
Table 72. SK Telecom Description and Business Overview
Table 73. SK Telecom 5G in Gaming Product
Table 74. SK Telecom Revenue in 5G in Gaming Business 2020 and 2021
Table 75. SK Telecom Recent Development
Table 76. LG Corporation Company Details
Table 77. LG Corporation Description and Business Overview
Table 78. LG Corporation 5G in Gaming Product
Table 79. LG Corporation Revenue in 5G in Gaming Business 2020 and 2021
Table 80. LG Corporation Recent Development
Table 81. Microsoft Corporation Company Details
Table 82. Microsoft Corporation Description and Business Overview
Table 83. Microsoft Corporation 5G in Gaming Product
Table 84. Microsoft Corporation Revenue in 5G in Gaming Business 2020 and 2021
Table 85. Microsoft Corporation Recent Development
Table 86. Ericsson Company Details
Table 87. Ericsson Description and Business Overview
Table 88. Ericsson 5G in Gaming Product
Table 89. Ericsson Revenue in 5G in Gaming Business 2020 and 2021
Table 90. Ericsson Recent Development
Table 91. Sony Company Details
Table 92. Sony Description and Business Overview
Table 93. Sony 5G in Gaming Product
Table 94. Sony Revenue in 5G in Gaming Business 2020 and 2021
Table 95. Sony Recent Development
Table 96. EA Company Details
Table 97. EA Description and Business Overview
Table 98. EA 5G in Gaming Product
Table 99. EA Revenue in 5G in Gaming Business 2020 and 2021
Table 100. EA Recent Development
Table 101. Nintendo Company Details
Table 102. Nintendo Description and Business Overview
Table 103. Nintendo 5G in Gaming Product
Table 104. Nintendo Revenue in 5G in Gaming Business 2020 and 2021
Table 105. Nintendo Recent Development
Table 106. 5G in Gaming Market Trends
Table 107. 5G in Gaming Market Drivers
Table 108. 5G in Gaming Market Challenges
Table 109. 5G in Gaming Market Restraints
Table 110. Research Programs/Design for This Report
Table 111. Key Data Information from Secondary Sources
Table 112. Key Data Information from Primary Sources
List of Figures
Figure 1. Global 5G in Gaming Market Share by Type in 2021 & 2027
Figure 2. Software Features
Figure 3. Service Features
Figure 4. Hardware Features
Figure 5. Global 5G in Gaming Market Share by Application in 2021 & 2027
Figure 6. Online Games Case Studies
Figure 7. Virtual Games Case Studies
Figure 8. 5G in Gaming Report Years Considered
Figure 9. Global 5G in Gaming Market Size and Growth Rate (2020-2027) (US$ Million)
Figure 10. Global 5G in Gaming Market Share by Regions (2020-2027)
Figure 11. Global 5G in Gaming Market Share by Players in 2021
Figure 12. Global 5G in Gaming Market Size Market Share by Type (2021-2027)
Figure 13. Global 5G in Gaming Market Size Market Share by Application (2021-2027)
Figure 14. Global 5G in Gaming Revenue Market Share by Application in 2021
Figure 15. North America 5G in Gaming Market Size 2021-2027 (US$ Million)
Figure 16. Europe 5G in Gaming Market Size 2021-2027 (US$ Million)
Figure 17. Japan 5G in Gaming Market Size 2021-2027 (US$ Million)
Figure 18. 5G in Gaming Market Size in China (2021-2027) (US$ Million)
Figure 19. 5G in Gaming Market Size in Southeast Asia (2021-2027) (US$ Million)
Figure 20. 5G in Gaming Market Size in India (2021-2027) (US$ Million)
Figure 21. Bottom-up and Top-down Approaches for This Report
Figure 22. Data Triangulation
Figure 23. Key Executives Interviewed